Found a bug? Have a suggestion? File a bug report!

1
fighting

General

fighting
fighting physical

Red/Blue/Yellow RBY

Offensive Modifers

0× against
ghost
½× against
bug flying poison psychic
2× against
dark ice normal rock steel

Defensive Modifiers

0× from
½× from
bug dark rock
2× from
flying psychic

Pokémon

This type in the Pokémon search

Blaziken Breloom Combusken Croagunk Gallade Hariyama Heracross Hitmonchan Hitmonlee Hitmontop Infernape Lucario Machamp Machoke Machop Makuhita Mankey Medicham Meditite Monferno Poliwrath Primeape Riolu Toxicroak Tyrogue

25 Pokémon total

Moves

Move Type Dmg PP Power Acc.* Pri. Description
Arm Thrust fighting physical 20 15 100% Hits 2-5 times in one turn.
Aura Sphere fighting special 20 90 0% Never misses.
Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Bulk Up fighting none 20 -- 100% Raises the user's Attack and Defense.
Close Combat fighting physical 5 120 100% Lowers the user's Defense and Special Defense after inflicting damage.
Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
Cross Chop fighting physical 5 100 80% Has an increased chance for a critical hit.
Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
Double Kick fighting physical 30 30 100% Hits twice in one turn.
Drain Punch fighting physical 5 60 100% Heals the user by half the damage the target receives.
DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Focus Blast fighting special 5 120 70% Has a 10% chance to lower the target's Special Defense.
Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Force Palm fighting physical 10 60 100% Has a 30% chance to Paralyze the target.
Hammer Arm fighting physical 10 100 90% Lowers user's Speed.
Hi Jump Kick fighting physical 20 100 90% If the user misses, it takes 1/8 the damage it would have inflicted in recoil.
Jump Kick fighting physical 25 85 95% If the user misses, it takes 1/8 the damage it would have inflicted in recoil.
Karate Chop fighting physical 25 50 100% Has an increased chance for a critical hit.
Low Kick fighting physical 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Mach Punch fighting physical 30 40 100% 1 Goes first. Inflicts regular damage.
Revenge fighting physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
Reversal fighting physical 15 varies 100% Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Rolling Kick fighting physical 15 60 85% Has a 30% chance to make the target Flinch.
Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
Sky Uppercut fighting physical 15 85 90% Can hit Pokemon that are using Fly.
Submission fighting physical 25 80 80% User receives 1/4 the damage it inflicts in recoil.
Superpower fighting physical 5 120 100% Lowers the user's Attack and Defense after inflicting damage.
Triple Kick fighting physical 10 10 90% Hits three times, increasing power by 10 with each successful hit.
Vacuum Wave fighting special 30 40 100% 1 Goes first. Inflicts regular damage.
Vital Throw fighting physical 10 70 100% -1 Goes last. Never misses.
Wake-Up Slap fighting physical 10 60 100% If the target is Sleeping, inflicts double damage and wakes it up.

32 moves total

Fighting in other Pokédexes