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Weezing


Main Pokédex page | Flavor text and images

General

Weezing
poison

Abilities

Levitate
This Pokémon does not take damage from Ground moves.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
110
Gold/Silver/Crystal Johto
115
Ruby/Sapphire/Emerald Hoenn
109
Diamond/Pearl Sinnoh
n/a

Names

Japanese
マタドガス
Romaji
Matadogasu

Flavor

Height
3'11.2" or 1.2 m
Weight
20.9 lb or 9.5 kg
Species
Poison Gas
Color
purple
Cry
mp3 here
Fire Red/Leaf Green Habitat
Urban
Pawprint

Misc

R/B/Y code
143 or 0x8f

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
11: Indeterminate
Steps to hatch
5,120
Compatible with
14 families; 31 total Pokémon

In the Wild

Base EXP
173 or 0xad
Capture rate
60 or 0x3c
Base happiness
70 or 0x46
Growth rate
medium
Effort points
2 Defense
Wild held items
Smoke Ball (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
109 Koffing Base form 110 Weezing Raise to level 35

Stats

Stat Base Max Stat %ile
L50 L100
HP
65
172 334 47.9
Attack
90
142 279 70.8
Defense
120
172 339 92.9
Special Attack
85
137 269 70.6
Special Defense
70
122 239 53.1
Speed
60
112 219 42.2
Average
81.7
- - 73.2

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It grows by feeding on gases released by garbage. Though very rare, triplets have been found.

Locations

Stark Mountain
Stark Mountain
Stark Mountain
Route 227

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Stark Mountain 55 Morning Daytime Night 10%
Stark Mountain entrance 56 Morning Daytime Night 10%
Stark Mountain inside 58 Morning Daytime Night 10%
Route 227 55 Morning Daytime Night 10%

Move List

See also: This list in the move search

See also: Contest list

Weezing's Attack is higher, so it will inflict more damage with physical () moves.

Weezing gets the STAB from poison moves.

Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- Poison Gas poison none 40 -- 55% Poisons the target.
-- -- Selfdestruct normal physical 5 200 100% Inflicts double damage and faints the user.
-- SmokeScreen normal none 20 -- 100% Lowers the target's Accuracy.
-- -- -- -- Tackle normal physical 35 35 95% Inflicts regular damage.
-- -- Smog poison special 20 20 70% Has a 40% chance to Poison the target.
-- -- 9 6 Smog poison special 20 20 70% Has a 40% chance to Poison the target.
10 SmokeScreen normal none 20 -- 100% Lowers the target's Accuracy.
15 Assurance dark physical 10 50 100% Inflicts double damage if the target has already received damage this turn.
17 19 Selfdestruct normal physical 5 200 100% Inflicts double damage and faints the user.
-- 21 21 24 Sludge poison special 20 65 100% Has a 30% chance to Poison the target.
39 25 25 SmokeScreen normal none 20 -- 100% Lowers the target's Accuracy.
33 33 28 Haze ice none 30 -- 100% Resets all Pokemon's stats, Accuracy, and Evasion.
33 Double Hit normal physical 10 35 90% Hits twice in one turn.
43 Selfdestruct normal physical 5 200 100% Inflicts double damage and faints the user.
44 44 40 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
48 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
49 Haze ice none 30 -- 100% Resets all Pokemon's stats, Accuracy, and Evasion.
53 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
51 51 55 Destiny Bond ghost none 5 -- 100% If the user faints this turn, the target automatically will, too.
58 63 Memento dark none 10 -- 100% Lowers the target's Attack and Special Attack by two levels. User faints.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
Crystal Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Crystal Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Spite ghost none 10 -- 100% Lowers the PP of the target's last used move by 2 to 5 points.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 79 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Chains 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 47 64 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 38 38 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 35 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 74 Gyro Ball steel physical 5 varies 100% Inflicts more damage when the user has lower Speed, with a maximum of 150 power.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 04 Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 36 Selfdestruct normal physical 5 200 100% Inflicts double damage and faints the user.
Chains 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 25 25 25 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 24 24 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 41 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 61 Will-O-Wisp fire none 15 -- 75% Burns the target.
Chains 07 Zap Cannon electric special 5 120 50% Has a 100% chance to Paralyze the target.

Weezing in other Pokédexes