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Suicune


Main Pokédex page | Flavor text and images

General

Suicune
water

Abilities

Pressure
Opposing Pokémon must use 2 PP per move.

Damage Taken

Dex Numbers

Generation
Gold/Silver/Crystal GSC
Red/Blue/Yellow Kanto
245
Gold/Silver/Crystal Johto
240
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
スイクン
Romaji
Suikun

Flavor

Height
6'6.7" or 2 m
Weight
412.3 lb or 187 kg
Species
Aurora
Color
blue
Cry
mp3 here
Fire Red/Leaf Green Habitat
Grassland
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
No gender (code: 255 or 0xff)
Breeding groups
15: No Eggs
Steps to hatch
20,480
Compatible with
Cannot breed

In the Wild

Base EXP
215 or 0xd7
Capture rate
3 or 0x03
Base happiness
35 or 0x23
Growth rate
slow
Effort points
1 Defense
2 Special Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

Basic
245 Suicune Base form

Stats

Stat Base Max Stat %ile
L50 L100
HP
100
207 404 88.4
Attack
75
127 249 51.1
Defense
115
167 329 91.1
Special Attack
90
142 279 75.3
Special Defense
115
167 329 93.5
Speed
85
137 269 71.6
Average
96.7
- - 94.3

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It races around the world to purify fouled water. It dashes away with the north wind.

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Suicune's Special Attack is higher, so it will inflict more damage with special () moves.

Suicune gets the STAB from water moves.

Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- -- Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
-- -- -- -- -- Leer normal none 30 -- 100% Lowers the target's Defense.
11 11 8 8 BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
11 Water Gun water special 25 40 100% Inflicts regular damage.
21 21 15 15 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
21 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
31 31 31 22 22 Gust flying special 35 40 100% Inflicts regular damage.
41 41 29 29 Aurora Beam ice special 20 65 100% Has a 10% chance to lower the target's Attack.
36 36 Mist ice none 30 -- 100% Protects the user's stats from being changed by opposing Pokemon's moves.
41 BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
43 43 Mirror Coat psychic special 20 varies 100% -5 Goes last. If the user takes Special damage this turn, inflicts twice the damage taken to the target.
50 50 Ice Fang ice physical 15 65 95% Has a 10% chance to Freeze the target and a 10% chance to make the target Flinch.
51 51 51 Mist ice none 30 -- 100% Protects the user's stats from being changed by opposing Pokemon's moves.
57 57 Tailwind flying none 30 -- 0% For five turns, any Pokemon on the user's field have raised Speed.
61 61 61 Mirror Coat psychic special 20 varies 100% -5 Goes last. If the user takes Special damage this turn, inflicts twice the damage taken to the target.
64 64 Extrasensory psychic special 30 80 100% Has a 10% chance to make the target Flinch.
71 71 71 71 71 Hydro Pump water special 5 120 80% Inflicts regular damage.
81 78 78 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
85 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Platinum Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Platinum Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Platinum Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Platinum Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
Platinum Ominous Wind ghost special 5 60 100% Has a 10% chance to raise all of the user's stats.
Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Platinum TMs and HMs
Chains 72 72 Avalanche ice physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
Chains 14 14 14 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 55 55 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
Chains 04 04 04 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
Chains 03 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains H1 H1 H1 H1 H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 43 43 Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 28 28 28 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains H8 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Chains 32 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 20 20 58 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 07 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 02 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 13 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 16 16 Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Chains 23 23 23 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 31 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 09 09 77 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 18 18 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 33 33 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 05 05 05 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains H8 H8 Rock Climb normal physical 20 90 85% Has a 20% chance to Confuse the target.
Chains 08 08 H6 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 37 37 37 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 35 35 82 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 90 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains H3 H3 H3 H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 34 34 87 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 39 Swift normal special 20 60 100% Never misses.
Chains 06 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H7 H7 H7 H7 H7 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.
Chains H6 H6 Whirlpool water special 15 15 70% Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Suicune in other Pokédexes