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Looking for HG/SS? Have an unnatural hatred for brown? Enjoy cool new things? You probably want the beta Pokédex.


Snorunt


Main Pokédex page | Flavor text and images

General

Snorunt
ice

Abilities

Inner Focus
This Pokémon will not Flinch.
Ice Body
This Pokémon regains HP during Hail.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
361
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
171
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ユキワラシ
Romaji
Yukiwarashi

Flavor

Height
2'3.6" or 0.7 m
Weight
37 lb or 16.8 kg
Species
Snow Hat
Color
gray
Cry
mp3 here
Fire Red/Leaf Green Habitat
Cave
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
6: Fairy
10: Mineral
Steps to hatch
5,120
Compatible with
24 families; 64 total Pokémon

In the Wild

Base EXP
74 or 0x4a
Capture rate
190 or 0xbe
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 HP
Wild held items
Babiri Berry (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
361 Snorunt Base form 362 Glalie Raise to level 42
478 Froslass Use a Dawn Stone on a female

Stats

Stat Base Max Stat %ile
L50 L100
HP
50
157 304 22.7
Attack
50
102 199 20.9
Defense
50
102 199 24.9
Special Attack
50
102 199 27.8
Special Defense
50
102 199 22.7
Speed
50
102 199 28.8
Average
50
- - 15.8

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl In the snow country, certain folklore says a house will prosper if a SNORUNT lives there.

Locations

Route 216
Route 217

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Route 216 33 - 34 Poké Radar 12%
Route 217 35 - 36 Poké Radar 12%
Acuity Lakefront 35 - 36 Poké Radar 12%

Move List

See also: This list in the move search

See also: Contest list

Snorunt gets the STAB from ice moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Leer normal none 30 -- 100% Lowers the target's Defense.
-- -- Powder Snow ice special 25 40 100% Has a 10% chance to Freeze the target.
7 4 Double Team normal none 15 -- 100% Raises the user's Evasion.
10 10 Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
16 13 Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
19 19 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
25 22 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
28 Ice Fang ice physical 15 65 95% Has a 10% chance to Freeze the target and a 10% chance to make the target Flinch.
28 31 Crunch dark physical 15 80 100% Has a 20% chance to lower the target's Defense.
34 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
37 Ice Shard ice physical 30 40 100% 1 Goes first. Inflicts regular damage.
37 40 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
43 46 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl/Platinum Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Block normal none 5 -- 100% Prevents the target from leaving battle.
Chains Diamond/Pearl/Platinum Disable normal none 20 -- 80% Disables the target's last used move for 1-8 turns.
Chains Diamond/Pearl/Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Spikes ground none 20 -- 100% Scatters Spikes, hurting opposing Pokemon that switch in.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Spite ghost none 10 -- 100% Lowers the PP of the target's last used move by 2 to 5 points.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Miscellaneous moves
xd Sing normal none 15 -- 55% Puts the target to Sleep.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 72 Avalanche ice physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
Chains 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 16 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 20 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.

Snorunt in other Pokédexes