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Sneasel


Main Pokédex page | Flavor text and images

General

Sneasel
dark ice

Abilities

Inner Focus
This Pokémon will not Flinch.
Keen Eye
This Pokémon cannot have its Accuracy lowered.

Damage Taken

Dex Numbers

Generation
Gold/Silver/Crystal GSC
Red/Blue/Yellow Kanto
215
Gold/Silver/Crystal Johto
213
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
144

Names

Japanese
ニューラ
Romaji
Nyuura

Flavor

Height
2'11.4" or 0.9 m
Weight
61.7 lb or 28 kg
Species
Sharp Claw
Color
black
Cry
mp3 here
Fire Red/Leaf Green Habitat
Forest
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
5: Ground
Steps to hatch
5,120
Compatible with
63 families; 131 total Pokémon

In the Wild

Base EXP
132 or 0x84
Capture rate
60 or 0x3c
Base happiness
35 or 0x23
Growth rate
poly
Effort points
1 Speed
Wild held items
Grip Claw (50%), Quick Claw (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
215 Sneasel Base form 461 Weavile Level up while holding Razor Claw at night

Stats

Stat Base Max Stat %ile
L50 L100
HP
55
162 314 30.2
Attack
95
147 289 76.9
Defense
55
107 209 32.9
Special Attack
35
87 169 8.9
Special Defense
75
127 249 59.8
Speed
115
167 329 95.7
Average
71.7
- - 53.8

Flavor

See also: All versions' flavor text and sprites

Diamond It feeds on eggs stolen from nests. Its sharply hooked claws rip vulnerable spots on prey.

Pearl It is extremely vicious and will not stop attacking until its foe is incapable of moving.

Locations

Route 216
Route 217
Lake Acuity

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Snowpoint Temple 1F 50 - 52 Morning Daytime Night 35%
Snowpoint Temple B1F 52 - 54 Morning Daytime Night 35%
Snowpoint Temple B2F 52 - 54 Morning Daytime Night 35%
Snowpoint Temple B3F 52 - 54 Morning Daytime Night 35%
Snowpoint Temple B4F 54 - 56 Morning Daytime Night 35%
Snowpoint Temple B5F 54 - 56 Morning Daytime Night 35%
Route 216 32 - 33 Morning Daytime Night 25%
Route 217 34 - 35 Morning Daytime Night 25%
Lake Acuity 35 - 36 Morning Daytime Night 25%
Acuity Lakefront 34 - 35 Morning Daytime Night 25%

Move List

See also: This list in the move search

See also: Contest list

Sneasel's Attack is higher, so it will inflict more damage with physical () moves.

Sneasel gets the STAB from dark and ice moves.

Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- Leer normal none 30 -- 100% Lowers the target's Defense.
-- -- -- -- Scratch normal physical 35 40 100% Inflicts regular damage.
-- -- Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
9 9 8 8 Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
17 17 15 10 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
25 25 22 14 Faint Attack dark physical 20 60 100% Never misses.
33 33 29 21 Fury Swipes normal physical 15 18 80% Hits 2-5 times in one turn.
41 41 36 24 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
43 28 Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
49 49 50 35 Slash normal physical 20 70 100% Has an increased chance for a critical hit.
57 57 57 38 Beat Up dark physical 10 10 100% Hits once for every conscious Pokemon the user's trainer has.
65 64 42 Metal Claw steel physical 35 50 95% Has a 10% chance to raise the user's Attack.
49 Ice Shard ice physical 30 40 100% 1 Goes first. Inflicts regular damage.
Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
Chains Ruby/Sapphire Diamond/Pearl Crush Claw normal physical 10 75 95% Has a 50% chance to lower the target's Defense.
Chains Diamond/Pearl Double Hit normal physical 10 35 90% Hits twice in one turn.
Chains Ruby/Sapphire Diamond/Pearl Fake Out normal physical 10 40 100% 1 Goes first. Can only be used as the first move after the user enters battle. Causes the target to Flinch.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl Foresight normal none 5 -- 100% Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
Chains Diamond/Pearl Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Chains Diamond/Pearl Ice Shard ice physical 30 40 100% 1 Goes first. Inflicts regular damage.
Chains Diamond/Pearl Punishment dark physical 5 60 100% Inflicts more damage to targets with more positive stat changes.
Chains Diamond/Pearl Pursuit dark physical 20 40 100% If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl Spite ghost none 10 -- 100% Lowers the PP of the target's last used move by 2 to 5 points.
Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
Emerald Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
EmeraldFire Red/Leaf Green Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
EmeraldFire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Emerald Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Miscellaneous moves
pokecenter Moonlight normal none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 72 Avalanche ice physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
Chains 14 14 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 31 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 04 04 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains H1 H1 H1 H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 79 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Chains 40 40 Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Chains 43 43 Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 28 28 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 42 42 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 01 01 DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Chains 63 Embargo dark none 15 -- 100% Target cannot use held items until it leaves battle.
Chains 20 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 54 False Swipe normal physical 40 40 100% Cannot lower the target's HP below 1.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 01 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 49 49 Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Chains 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 02 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 33 33 Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Chains 16 16 Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Chains 23 23 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 31 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 50 Nightmare ghost none 15 -- 100% Target loses 1/4 its max HP every turn as long as it continues Sleeping.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 84 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
Chains 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 09 09 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 18 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 08 08 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 65 Shadow Claw ghost physical 15 70 100% Has an increased chance for a critical hit.
Chains 35 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 49 49 Snatch dark none 10 -- 100% 4 Goes first. Steals the target's move, if it is self-targeted.
Chains 13 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains H4 H4 H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains H3 H3 H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 34 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 39 Swift normal special 20 60 100% Never misses.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 12 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 46 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 41 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 81 X-Scissor bug physical 15 80 100% Inflicts regular damage.

Sneasel in other Pokédexes