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Shinx


Main Pokédex page | Flavor text and images

General

Shinx
electric

Abilities

Intimidate
This Pokémon lowers the enemy's Attack one level when it enters battle.
Rivalry
This Pokémon's Attack rises when fighting an enemy of the same gender.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
403
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
17

Names

Japanese
コリンク
Romaji
Korinku

Flavor

Height
1'7.7" or 0.5 m
Weight
20.9 lb or 9.5 kg
Species
Flash
Color
blue
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
5: Ground
Steps to hatch
5,120
Compatible with
63 families; 131 total Pokémon

In the Wild

Base EXP
60 or 0x3c
Capture rate
235 or 0xeb
Base happiness
70 or 0x46
Growth rate
poly
Effort points
1 Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
403 Shinx Base form 404 Luxio Raise to level 15 405 Luxray Raise to level 30

Stats

Stat Base Max Stat %ile
L50 L100
HP
45
152 294 16.6
Attack
65
117 229 38.5
Defense
34
86 167 5.9
Special Attack
40
92 179 13.8
Special Defense
34
86 167 7.1
Speed
45
97 189 23.5
Average
43.8
- - 9.3

Flavor

See also: All versions' flavor text and sprites

Diamond All of its fur dazzles if danger is sensed. It flees while the foe is momentarily blinded.

Pearl Its forelegs have a muscle-based system of generating electricity. Its body shines if endangered.

Locations

Route 202
Route 203
Route 204
Route 204
Fuego Ironworks

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 202 3 - 4 Morning Daytime Night 30%
Route 203 4 - 5 Morning Daytime Night 25%
Route 204 Floaroma City side 6 - 7 Morning Daytime Night 15%
Route 204 Jubilife City side 4 - 5 Morning Daytime Night 15%
Fuego Ironworks 28 Morning Daytime Night 10%

Move List

See also: This list in the move search

See also: Contest list

Shinx's Attack is higher, so it will inflict more damage with physical () moves.

Shinx gets the STAB from electric moves.

Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Tackle normal physical 35 35 95% Inflicts regular damage.
5 Leer normal none 30 -- 100% Lowers the target's Defense.
9 Charge electric none 20 -- 100% Raises the user's Special Defense. User's Electric moves inflict double damage next turn.
13 Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
17 Spark electric physical 20 65 100% Has a 30% chance to Paralyze the target.
21 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
25 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
29 Crunch dark physical 15 80 100% Has a 20% chance to lower the target's Defense.
33 Thunder Fang electric physical 15 65 95% Has a 10% chance to Paralyze the target and a 10% chance to make the target Flinch.
37 Scary Face normal none 10 -- 90% Lowers the target's Speed by two levels.
41 Discharge electric special 15 80 100% Has a 30% chance to Paralyze the target.
Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl/Platinum Fire Fang fire physical 15 65 95% Has a 10% chance to Burn the target and a 10% chance to make the target Flinch.
Chains Diamond/Pearl/Platinum Howl normal none 40 -- 100% Raises the user's Attack.
Chains Diamond/Pearl/Platinum Ice Fang ice physical 15 65 95% Has a 10% chance to Freeze the target and a 10% chance to make the target Flinch.
Chains Diamond/Pearl/Platinum Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
Chains Diamond/Pearl/Platinum Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains Diamond/Pearl/Platinum Thunder Fang electric physical 15 65 95% Has a 10% chance to Paralyze the target and a 10% chance to make the target Flinch.
Diamond/Pearl/Platinum Tutored moves
Platinum Swift normal special 20 60 100% Never misses.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Platinum Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Platinum Magnet Rise electric none 10 -- 0% Changes the user's ability to Levitate.
Diamond/Pearl/Platinum TMs and HMs
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 34 Shock Wave electric special 20 60 100% Never misses.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Shinx in other Pokédexes