Found a bug? Have a suggestion? File a bug report!


Seviper


Main Pokédex page | Flavor text and images

General

Seviper
poison

Abilities

Shed Skin
Each turn, this Pokémon has a 1/3 chance of its status becoming normal.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
336
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
124
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ハブネーク
Romaji
Habuneeku

Flavor

Height
8'10.3" or 2.7 m
Weight
115.7 lb or 52.5 kg
Species
Fang Snake
Color
black
Cry
mp3 here
Fire Red/Leaf Green Habitat
Grassland
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
5: Ground
14: Dragon
Steps to hatch
5,120
Compatible with
74 families; 158 total Pokémon

In the Wild

Base EXP
165 or 0xa5
Capture rate
90 or 0x5a
Base happiness
70 or 0x46
Growth rate
superslow
Effort points
1 Attack
1 Special Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

Basic
336 Seviper Base form

Stats

Stat Base Max Stat %ile
L50 L100
HP
73
180 350 64.5
Attack
100
152 299 80.1
Defense
60
112 219 39.1
Special Attack
100
152 299 83.8
Special Defense
60
112 219 39.1
Speed
65
117 229 48.7
Average
76.3
- - 60.6

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl For many generations, it has feuded with ZANGOOSE. It whets its bladed tail on rocks for battle.

Locations

Route 208
Route 210

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 208 18 Sapphire 8%
Route 210 Celestic City side 26 Sapphire 8%

Move List

See also: This list in the move search

See also: Contest list

Seviper gets the STAB from poison moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- Wrap normal physical 20 15 85% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
7 7 Lick ghost physical 30 20 100% Has a 30% chance to Paralyze the target.
10 10 Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
16 16 Poison Tail poison physical 25 50 100% Has an increased chance for a critical hit and a 10% chance to Poison the target.
19 19 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
25 25 Glare normal none 30 -- 75% Paralyzes the target.
28 28 Crunch dark physical 15 80 100% Has a 20% chance to lower the target's Defense.
34 34 Poison Fang poison physical 15 50 100% Has a 30% chance to badly Poison the target.
37 37 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
43 43 Haze ice none 30 -- 100% Resets all Pokemon's stats, Accuracy, and Evasion.
46 Night Slash dark physical 15 70 100% Has an increased chance for a critical hit.
52 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
55 Wring Out normal special 5 varies 100% Inflicts more damage to targets with more HP remaining, with a maximum of 110 power.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl Assurance dark physical 10 50 100% Inflicts double damage if the target has already received damage this turn.
Chains Ruby/Sapphire Diamond/Pearl Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains Diamond/Pearl Night Slash dark physical 15 70 100% Has an increased chance for a critical hit.
Chains Diamond/Pearl Scary Face normal none 10 -- 90% Lowers the target's Speed by two levels.
Chains Ruby/Sapphire Diamond/Pearl Spit Up normal special 10 varies 100% Power is equal to 100 times the amount of energy Stockpiled.
Chains Ruby/Sapphire Diamond/Pearl Stockpile normal none 20 -- 100% Stores energy up to three times for use with Spit Up and Swallow.
Chains Ruby/Sapphire Diamond/Pearl Swallow normal none 10 -- 100% Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 79 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Chains 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 35 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 84 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 49 49 Snatch dark none 10 -- 100% 4 Goes first. Steals the target's move, if it is self-targeted.
Chains H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 81 X-Scissor bug physical 15 80 100% Inflicts regular damage.

Seviper in other Pokédexes