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Scyther


Main Pokédex page | Flavor text and images

General

Scyther
bug flying

Abilities

Swarm
When this Pokémon's HP is 1/3 its max or lower, its Bug moves do 50% more damage.
Technician
This Pokémon inflicts 50% more damage with moves that have power of 60 or less. Hidden Power is not affected.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
123
Gold/Silver/Crystal Johto
110
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ストライク
Romaji
Sutoraiku

Flavor

Height
4'11.1" or 1.5 m
Weight
123.5 lb or 56 kg
Species
Mantis
Color
green
Cry
mp3 here
Fire Red/Leaf Green Habitat
Grassland
Pawprint

Misc

R/B/Y code
26 or 0x1a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
3: Bug
Steps to hatch
6,400
Compatible with
25 families; 50 total Pokémon

In the Wild

Base EXP
187 or 0xbb
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
123 Scyther Base form 212 Scizor Trade with Metal Coat attached

Stats

Stat Base Max Stat %ile
L50 L100
HP
70
177 344 56.2
Attack
110
162 319 87.8
Defense
80
132 259 66.5
Special Attack
55
107 209 33.9
Special Defense
80
132 259 65.7
Speed
105
157 309 92.3
Average
83.3
- - 79.5

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It is nearly impossible to parry its attacking scythes. Its movements are like a ninja's.

Locations

Route 229

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 229 52 Morning Daytime Night 5%

Move List

See also: This list in the move search

See also: Contest list

Scyther's Attack is higher, so it will inflict more damage with physical () moves.

Scyther gets the STAB from bug and flying moves.

Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- Leer normal none 30 -- 100% Lowers the target's Defense.
-- -- -- -- -- Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
-- 6 6 5 Focus Energy normal none 30 -- 100% Increases the critical hit counter by 1 until the user leaves battle.
12 11 9 Pursuit dark physical 20 40 100% If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
18 16 13 False Swipe normal physical 40 40 100% Cannot lower the target's HP below 1.
17 Leer normal none 30 -- 100% Lowers the target's Defense.
20 Focus Energy normal none 30 -- 100% Increases the critical hit counter by 1 until the user leaves battle.
24 21 17 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
30 26 21 Wing Attack flying physical 35 60 100% Inflicts regular damage.
24 24 Double Team normal none 15 -- 100% Raises the user's Evasion.
25 Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
29 29 36 31 29 Slash normal physical 20 70 100% Has an increased chance for a critical hit.
33 Razor Wind normal special 10 80 100% User charges for one turn before attacking.
35 35 42 36 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
48 41 37 Double Team normal none 15 -- 100% Raises the user's Evasion.
41 X-Scissor bug physical 15 80 100% Inflicts regular damage.
42 42 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
45 Night Slash dark physical 15 70 100% Has an increased chance for a critical hit.
46 Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
49 Double Hit normal physical 10 35 90% Hits twice in one turn.
50 Wing Attack flying physical 35 60 100% Inflicts regular damage.
53 Air Slash flying special 20 75 95% Has a 30% chance to make the target Flinch.
57 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Baton Pass normal none 40 -- 100% Allows the trainer to switch out the user and pass effects along to its replacement.
Chains Diamond/Pearl Bug Buzz bug special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
Chains Ruby/Sapphire Diamond/Pearl Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains Diamond/Pearl Night Slash dark physical 15 70 100% Has an increased chance for a critical hit.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Razor Wind normal special 10 80 100% User charges for one turn before attacking.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Reversal fighting physical 15 varies 100% Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains Ruby/Sapphire Diamond/Pearl Silver Wind bug special 5 60 100% Has a 10% chance to raise all of the user's stats.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Miscellaneous moves
pokecenter SonicBoom normal special 20 varies 90% Inflicts 20 points of damage.
xd Morning Sun normal none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains H1 H1 H1 H1 H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains H5 Defog flying none 15 -- 0% Lowers the target's Evade. Cancels the effects of Reflect and Light Screen.
Chains 43 Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 32 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 54 False Swipe normal physical 40 40 100% Cannot lower the target's HP below 1.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 49 Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 31 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 20 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 08 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 51 Roost flying none 10 -- 0% Heals the user by half its max HP.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 62 Silver Wind bug special 5 60 100% Has a 10% chance to raise all of the user's stats.
Chains 40 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 47 47 47 Steel Wing steel physical 25 70 90% Has a 10% chance to raise the user's Defense.
Chains 50 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 39 39 Swift normal special 20 60 100% Never misses.
Chains 03 03 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 09 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 06 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 89 U-Turn bug physical 20 70 100% User must switch out after attacking.
Chains 81 X-Scissor bug physical 15 80 100% Inflicts regular damage.

Scyther in other Pokédexes