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Sandslash


Main Pokédex page | Flavor text and images

General

Sandslash
ground

Abilities

Sand Veil
This Pokémon's Evasion rises one level during Sandstorm.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
28
Gold/Silver/Crystal Johto
49
Ruby/Sapphire/Emerald Hoenn
113
Diamond/Pearl Sinnoh
n/a

Names

Japanese
サンドパン
Romaji
Sandopan

Flavor

Height
3'3.4" or 1 m
Weight
65 lb or 29.5 kg
Species
Mouse
Color
yellow
Cry
mp3 here
Fire Red/Leaf Green Habitat
Rough terrain
Pawprint

Misc

R/B/Y code
97 or 0x61

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
5: Ground
Steps to hatch
5,120
Compatible with
63 families; 131 total Pokémon

In the Wild

Base EXP
163 or 0xa3
Capture rate
90 or 0x5a
Base happiness
70 or 0x46
Growth rate
medium
Effort points
2 Defense
Wild held items
Quick Claw (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
27 Sandshrew Base form 28 Sandslash Raise to level 22

Stats

Stat Base Max Stat %ile
L50 L100
HP
75
182 354 65.5
Attack
100
152 299 80.1
Defense
110
162 319 89.5
Special Attack
45
97 189 22.3
Special Defense
55
107 209 31.4
Speed
65
117 229 48.7
Average
75
- - 56.2

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It curls up, then rolls into foes with its back. Its sharp spines inflict severe damage.

Locations

Route 228

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Route 228 23 Leaf Green 8%

Move List

See also: This list in the move search

See also: Contest list

Sandslash's Attack is higher, so it will inflict more damage with physical () moves.

Sandslash gets the STAB from ground moves.

Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- Sand-Attack ground none 15 -- 100% Lowers the target's Accuracy.
-- -- -- -- Scratch normal physical 35 40 100% Inflicts regular damage.
-- -- Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
-- 6 3 Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
11 7 Sand-Attack ground none 15 -- 100% Lowers the target's Accuracy.
-- 17 9 Poison Sting poison physical 35 15 100% Has a 30% chance to Poison the target.
13 Rapid Spin normal physical 40 20 100% Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
15 Swift normal special 20 60 100% Never misses.
19 Fury Swipes normal physical 15 18 80% Hits 2-5 times in one turn.
21 Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
22 Crush Claw normal physical 10 75 95% Has a 50% chance to lower the target's Defense.
-- 24 24 Slash normal physical 20 70 100% Has an increased chance for a critical hit.
27 Poison Sting poison physical 35 15 100% Has a 30% chance to Poison the target.
28 Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
33 Sand Tomb ground physical 15 15 70% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
36 33 33 Swift normal special 20 60 100% Never misses.
40 Slash normal physical 20 70 100% Has an increased chance for a critical hit.
45 Gyro Ball steel physical 5 varies 100% Inflicts more damage when the user has lower Speed, with a maximum of 150 power.
47 42 42 Fury Swipes normal physical 15 18 80% Hits 2-5 times in one turn.
52 Sand Tomb ground physical 15 15 70% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
52 62 52 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. If the user takes physical damage this turn, inflicts twice the damage taken to the target.
EmeraldFire Red/Leaf Green Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Platinum Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Platinum Knock Off dark physical 20 20 100% Target drops its held item.
Platinum Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 08 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains 31 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains H1 H1 H1 H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 40 Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Chains 43 Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 28 28 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 01 DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Chains 26 26 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 27 Fissure ground physical 5 varies 30% Causes a one-hit KO.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 52 Focus Blast fighting special 5 120 70% Has a 10% chance to lower the target's Special Defense.
Chains 01 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 49 Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 74 Gyro Ball steel physical 5 varies 100% Inflicts more damage when the user has lower Speed, with a maximum of 150 power.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 23 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 84 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains H8 Rock Climb normal physical 20 90 85% Has a 20% chance to Confuse the target.
Chains 48 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains 08 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 04 Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Chains 37 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 19 Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
Chains 65 Shadow Claw ghost physical 15 70 100% Has an increased chance for a critical hit.
Chains 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains H4 H4 H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 17 Submission fighting physical 25 80 80% User receives 1/4 the damage it inflicts in recoil.
Chains 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 39 Swift normal special 20 60 100% Never misses.
Chains 03 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 81 X-Scissor bug physical 15 80 100% Inflicts regular damage.

Sandslash in other Pokédexes