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The new URL is http://veekun.com/dex/pokemon/regirock -- please use this in the future, and update any bookmarks or links.

Looking for HG/SS? Have an unnatural hatred for brown? Enjoy cool new things? You probably want the beta Pokédex.


Regirock


Main Pokédex page | Flavor text and images

General

Regirock
rock

Abilities

Clear Body
This Pokémon's stats cannot be lowered.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
377
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
193
Diamond/Pearl Sinnoh
n/a

Names

Japanese
レジロック
Romaji
Rejirokku

Flavor

Height
5'6.9" or 1.7 m
Weight
507.1 lb or 230 kg
Species
Rock Peak
Color
brown
Cry
mp3 here
Fire Red/Leaf Green Habitat
Cave
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
No gender (code: 255 or 0xff)
Breeding groups
15: No Eggs
Steps to hatch
20,480
Compatible with
Cannot breed

In the Wild

Base EXP
217 or 0xd9
Capture rate
3 or 0x03
Base happiness
35 or 0x23
Growth rate
slow
Effort points
3 Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

Basic
377 Regirock Base form

Stats

Stat Base Max Stat %ile
L50 L100
HP
80
187 364 71.8
Attack
100
152 299 80.1
Defense
200
252 499 99.4
Special Attack
50
102 199 27.8
Special Defense
100
152 299 85
Speed
50
102 199 28.8
Average
96.7
- - 94.3

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl Its entire body is made of rock. If any part chips off in battle, it attaches rocks to repair itself.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Regirock's Attack is higher, so it will inflict more damage with physical () moves.

Regirock gets the STAB from rock moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
-- Stomp normal physical 20 65 100% Has a 30% chance to make the target Flinch.
9 9 9 Rock Throw rock physical 15 50 90% Inflicts regular damage.
17 17 17 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
25 25 25 Superpower fighting physical 5 120 100% Lowers the user's Attack and Defense after inflicting damage.
33 33 33 AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
41 41 41 Iron Defense steel none 15 -- 100% Raises the user's Defense by two levels.
49 49 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
49 Zap Cannon electric special 5 120 50% Has a 100% chance to Paralyze the target.
57 57 57 Lock-On normal none 5 -- 100% Ensures that the user's next move will hit the target.
65 65 Zap Cannon electric special 5 120 50% Has a 100% chance to Paralyze the target.
73 73 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
81 81 Hammer Arm fighting physical 10 100 90% Lowers user's Speed.
65 89 89 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Platinum Tutored moves
EmeraldFire Red/Leaf Green Mega Punch normal physical 20 80 85% Inflicts regular damage.
Emerald Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Platinum Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Emerald Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Platinum Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Emerald ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Platinum ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Mega Kick normal physical 5 120 75% Inflicts regular damage.
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. If the user takes physical damage this turn, inflicts twice the damage taken to the target.
EmeraldFire Red/Leaf Green Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
EmeraldFire Red/Leaf Green Thunder Wave electric none 20 -- 100% Paralyzes the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
EmeraldFire Red/Leaf Green Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
EmeraldFire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Platinum Superpower fighting physical 5 120 100% Lowers the user's Attack and Defense after inflicting damage.
Platinum Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Platinum Iron Head steel physical 15 80 100% Has a 30% chance to make the target Flinch.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Platinum TMs and HMs
Chains 31 31 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 57 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains 28 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 60 60 Drain Punch fighting physical 5 60 100% Heals the user by half the damage the target receives.
Chains 26 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 64 64 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Chains 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 56 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 52 52 Focus Blast fighting special 5 120 70% Has a 10% chance to lower the target's Special Defense.
Chains 01 01 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 83 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 77 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains H8 H8 Rock Climb normal physical 20 90 85% Has a 20% chance to Confuse the target.
Chains 69 69 Rock Polish rock none 20 -- 0% Raises the user's Speed by two levels.
Chains 80 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 20 20 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 37 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 34 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 82 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 76 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 71 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains H4 H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 25 25 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 73 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 24 24 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Regirock in other Pokédexes