Found a bug? Have a suggestion? File a bug report!
FYI

The URL http://veekun.com/dex/pokemon/211 is deprecated.
The new URL is http://veekun.com/dex/pokemon/qwilfish -- please use this in the future, and update any bookmarks or links.

Looking for HG/SS? Have an unnatural hatred for brown? Enjoy cool new things? You probably want the beta Pokédex.


Qwilfish


Main Pokédex page | Flavor text and images

General

Qwilfish
water poison

Abilities

Swift Swim
This Pokémon's Speed doubles during Rain Dance.
Poison Point
Enemy Pokémon have a 30% chance of becoming Poisoned every time they touch this Pokémon.

Damage Taken

Dex Numbers

Generation
Gold/Silver/Crystal GSC
Red/Blue/Yellow Kanto
211
Gold/Silver/Crystal Johto
161
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ハリーセン
Romaji
Hariisen

Flavor

Height
1'7.7" or 0.5 m
Weight
8.6 lb or 3.9 kg
Species
Balloon
Color
gray
Cry
mp3 here
Fire Red/Leaf Green Habitat
Sea
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
12: Water 2
Steps to hatch
5,120
Compatible with
11 families; 19 total Pokémon

In the Wild

Base EXP
100 or 0x64
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Attack
Wild held items
Poison Barb (5%)

Evolution Chain

See also: Comparison of this evolution chain

Basic
211 Qwilfish Base form

Stats

Stat Base Max Stat %ile
L50 L100
HP
65
172 334 47.9
Attack
95
147 289 76.9
Defense
75
127 249 61.1
Special Attack
55
107 209 33.9
Special Defense
55
107 209 31.4
Speed
85
137 269 71.6
Average
71.7
- - 53.8

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It shoots the poison spines on its body in all directions. Its round form makes it a poor swimmer.

Locations

Iron Island

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Iron Island 20 - 40 super-rod 5%

Move List

See also: This list in the move search

See also: Contest list

Qwilfish's Attack is higher, so it will inflict more damage with physical () moves.

Qwilfish gets the STAB from water and poison moves.

Gold/Silver Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- -- Poison Sting poison physical 35 15 100% Has a 30% chance to Poison the target.
-- -- -- -- Spikes ground none 20 -- 100% Scatters Spikes, hurting opposing Pokemon that switch in.
-- -- -- -- -- Tackle normal physical 35 35 95% Inflicts regular damage.
10 10 10 9 9 Harden normal none 30 -- 100% Raises the user's Defense.
10 10 10 9 9 Minimize normal none 20 -- 100% Raises the user's Evade.
19 19 19 13 13 Water Gun water special 25 40 100% Inflicts regular damage.
17 Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
28 28 28 21 Pin Missile bug physical 20 14 85% Hits 2-5 times in one turn.
21 Toxic Spikes poison none 20 -- 0% Scatters poisoned Spikes, poisoning opposing Pokemon that switch in.
25 Spit Up normal special 10 varies 100% Power is equal to 100 times the amount of energy Stockpiled.
25 Stockpile normal none 20 -- 100% Stores energy up to three times for use with Spit Up and Swallow.
25 29 Revenge fighting physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
33 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
37 37 37 33 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
46 46 46 37 Hydro Pump water special 5 120 80% Inflicts regular damage.
37 Pin Missile bug physical 20 14 85% Hits 2-5 times in one turn.
41 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
45 Aqua Tail water physical 10 90 90% Inflicts regular damage.
49 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
45 53 Destiny Bond ghost none 5 -- 100% If the user faints this turn, the target automatically will, too.
57 Hydro Pump water special 5 120 80% Inflicts regular damage.
Gold/Silver Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Ruby/Sapphire Diamond/Pearl/Platinum Astonish ghost physical 15 30 100% Has a 30% chance to make the target Flinch.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl/Platinum BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl/Platinum Flail normal physical 15 varies 100% Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl/Platinum Haze ice none 30 -- 100% Resets all Pokemon's stats, Accuracy, and Evasion.
Chains Diamond/Pearl/Platinum Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
Chains Diamond/Pearl/Platinum Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl/Platinum Supersonic normal none 20 -- 55% Confuses the target.
Gold/Silver Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum Tutored moves
Emerald Fire Red/Leaf Green Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Emerald Fire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Emerald Fire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. If the user takes physical damage this turn, inflicts twice the damage taken to the target.
Emerald Fire Red/Leaf Green Thunder Wave electric none 20 -- 100% Paralyzes the target.
Emerald Fire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
Emerald Fire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Platinum Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Platinum Bounce flying physical 5 85 85% User bounces high into the air, dodging all attacks, and hits next turn.
Platinum Aqua Tail water physical 10 90 90% Inflicts regular damage.
Gold/Silver Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum Miscellaneous moves
pokecenter Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Gold/Silver Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 14 14 14 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 55 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 40 40 Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Chains H8 H8 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Chains 32 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 20 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 64 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Chains 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 74 Gyro Ball steel physical 5 varies 100% Inflicts more damage when the user has lower Speed, with a maximum of 150 power.
Chains 07 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 02 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 13 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 16 16 Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 84 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
Chains 17 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 04 04 Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Chains 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 34 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 35 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 36 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 13 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains H3 H3 H3 H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 34 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 39 Swift normal special 20 60 100% Never misses.
Chains 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 06 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H7 H7 H7 H7 H7 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.
Chains H6 H6 Whirlpool water special 15 15 70% Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Qwilfish in other Pokédexes