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Phanpy


Main Pokédex page | Flavor text and images

General

Phanpy
ground

Abilities

Pickup
After battle, this Pokémon will sometimes be holding an item if it was not already.

Damage Taken

Dex Numbers

Generation
Gold/Silver/Crystal GSC
Red/Blue/Yellow Kanto
231
Gold/Silver/Crystal Johto
195
Ruby/Sapphire/Emerald Hoenn
165
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ゴマゾウ
Romaji
Gomazou

Flavor

Height
1'7.7" or 0.5 m
Weight
73.9 lb or 33.5 kg
Species
Long Nose
Color
blue
Cry
mp3 here
Fire Red/Leaf Green Habitat
Rough terrain
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
5: Ground
Steps to hatch
5,120
Compatible with
63 families; 131 total Pokémon

In the Wild

Base EXP
124 or 0x7c
Capture rate
120 or 0x78
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 HP
Wild held items
Passho Berry (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
231 Phanpy Base form 232 Donphan Raise to level 25

Stats

Stat Base Max Stat %ile
L50 L100
HP
90
197 384 80.5
Attack
60
112 219 31.2
Defense
60
112 219 39.1
Special Attack
40
92 179 13.8
Special Defense
40
92 179 10.3
Speed
40
92 179 16.8
Average
55
- - 27.8

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It is strong despite its compact size. It can easily pick up and carry an adult human on its back.

Locations

Route 207

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Route 207 5 Swarm 40%

Move List

See also: This list in the move search

See also: Contest list

Phanpy's Attack is higher, so it will inflict more damage with physical () moves.

Phanpy gets the STAB from ground moves.

Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
-- -- -- -- Growl normal none 40 -- 100% Lowers the target's Attack.
-- -- Odor Sleuth normal none 40 -- 100% Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
-- -- -- -- Tackle normal physical 35 35 95% Inflicts regular damage.
6 Flail normal physical 15 varies 100% Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
9 9 9 Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
10 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
15 Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
17 17 17 Flail normal physical 15 varies 100% Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
19 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
24 Slam normal physical 20 80 75% Inflicts regular damage.
25 25 25 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
28 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
33 Charm normal none 20 -- 100% Lowers the target's Attack by two levels.
33 33 33 Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
37 Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
41 41 41 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
49 49 49 42 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl/Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl/Platinum Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Counter fighting physical 20 varies 100% -5 Goes last. If the user takes physical damage this turn, inflicts twice the damage taken to the target.
Chains Diamond/Pearl/Platinum Endeavor normal physical 5 varies 100% Lowers the target's HP to equal the user's.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Fissure ground physical 5 varies 30% Causes a one-hit KO.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl/Platinum Focus Energy normal none 30 -- 100% Increases the critical hit counter by 1 until the user leaves battle.
Chains Diamond/Pearl/Platinum Ice Shard ice physical 30 40 100% 1 Goes first. Inflicts regular damage.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains Crystal Water Gun water special 25 40 100% Inflicts regular damage.
Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. If the user takes physical damage this turn, inflicts twice the damage taken to the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Platinum Superpower fighting physical 5 120 100% Lowers the user's Attack and Defense after inflicting damage.
Platinum Knock Off dark physical 20 20 100% Target drops its held item.
Platinum Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
Platinum Seed Bomb grass physical 15 80 100% Inflicts regular damage.
Platinum Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Platinum Gunk Shot poison physical 5 120 70% Has a 30% chance to Poison the target.
Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Miscellaneous moves
pokecenter Absorb grass special 25 20 100% Heals the user by half the damage the target receives.
Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 40 40 Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Chains 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 26 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 20 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 02 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 31 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 05 05 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains 08 08 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 04 04 Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Chains 37 37 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 35 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains H4 H4 H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Phanpy in other Pokédexes