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Mudkip


Main Pokédex page | Flavor text and images

General

Mudkip
water

Abilities

Torrent
When this Pokémon's HP is 1/3 its max or lower, its Water moves do 50% more damage.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
258
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
7
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ミズゴロウ
Romaji
Mizugorou

Flavor

Height
1'3.7" or 0.4 m
Weight
16.8 lb or 7.6 kg
Species
Mud Fish
Color
blue
Cry
mp3 here
Fire Red/Leaf Green Habitat
Water's edge
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
⅞ male; ⅛ female (code: 31 or 0x1f)
Breeding groups
1: Monster
2: Water 1
Steps to hatch
5,120
Compatible with
54 families; 132 total Pokémon

In the Wild

Base EXP
65 or 0x41
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
poly
Effort points
1 Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
258 Mudkip Base form 259 Marshtomp Raise to level 16 260 Swampert Raise to level 36

Stats

Stat Base Max Stat %ile
L50 L100
HP
50
157 304 22.7
Attack
70
122 239 44.4
Defense
50
102 199 24.9
Special Attack
50
102 199 27.8
Special Defense
50
102 199 22.7
Speed
40
92 179 16.8
Average
51.7
- - 23.3

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl To alert it, the fin on its head senses the flow of water. It has the strength to heft boulders.

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Mudkip's Attack is higher, so it will inflict more damage with physical () moves.

Mudkip gets the STAB from water moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Growl normal none 40 -- 100% Lowers the target's Attack.
-- -- Tackle normal physical 35 35 95% Inflicts regular damage.
6 6 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
10 10 Water Gun water special 25 40 100% Inflicts regular damage.
15 15 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
19 19 Foresight normal none 40 -- 100% Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
24 24 Mud Sport ground none 15 -- 100% All damage from Electric moves is halved until the end of the battle.
28 28 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
33 33 Whirlpool water special 15 15 70% Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
37 37 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
42 42 Hydro Pump water special 5 120 80% Inflicts regular damage.
46 46 Endeavor normal physical 5 varies 100% Lowers the target's HP to equal the user's.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl/Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Chains Diamond/Pearl/Platinum Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
Chains Diamond/Pearl/Platinum Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains Diamond/Pearl/Platinum Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Ice Ball ice physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Mirror Coat psychic special 20 varies 100% -5 Goes last. If the user takes Special damage this turn, inflicts twice the damage taken to the target.
Chains Diamond/Pearl/Platinum Mud Bomb ground special 10 65 85% Has a 30% chance to lower the target's Accuracy.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Refresh normal none 20 -- 100% Cleanses the user of a Burn, Paralysis, or Poison.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Stomp normal physical 20 65 100% Has a 30% chance to make the target Flinch.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
Chains Diamond/Pearl/Platinum Whirlpool water special 15 15 70% Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Platinum Superpower fighting physical 5 120 100% Lowers the user's Attack and Defense after inflicting damage.
Platinum Endeavor normal physical 5 varies 100% Lowers the target's HP to equal the user's.
Platinum Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Platinum Aqua Tail water physical 10 90 90% Inflicts regular damage.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains H8 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H7 H7 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.

Mudkip in other Pokédexes