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Meowth


Main Pokédex page | Flavor text and images

General

Meowth
normal

Abilities

Pickup
After battle, this Pokémon will sometimes be holding an item if it was not already.
Technician
This Pokémon inflicts 50% more damage with moves that have power of 60 or less. Hidden Power is not affected.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
52
Gold/Silver/Crystal Johto
136
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ニャース
Romaji
Nyaasu

Flavor

Height
1'3.7" or 0.4 m
Weight
9.3 lb or 4.2 kg
Species
Scratch Cat
Color
yellow
Cry
mp3 here
Fire Red/Leaf Green Habitat
Urban
Pawprint

Misc

R/B/Y code
77 or 0x4d

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
5: Ground
Steps to hatch
5,120
Compatible with
63 families; 131 total Pokémon

In the Wild

Base EXP
69 or 0x45
Capture rate
255 or 0xff
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Speed
Wild held items
Quick Claw (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
52 Meowth Base form 53 Persian Raise to level 28

Stats

Stat Base Max Stat %ile
L50 L100
HP
40
147 284 8.9
Attack
45
97 189 14.4
Defense
35
87 169 6.5
Special Attack
40
92 179 13.8
Special Defense
40
92 179 10.3
Speed
90
142 279 77.1
Average
48.3
- - 14.6

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It is nocturnal in nature. If it spots something shiny, its eyes glitter brightly.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Meowth's Attack is higher, so it will inflict more damage with physical () moves.

Meowth gets the STAB from normal moves.

Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- -- -- Growl normal none 40 -- 100% Lowers the target's Attack.
-- -- -- -- -- -- Scratch normal physical 35 40 100% Inflicts regular damage.
12 11 11 10 6 6 Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
9 9 Fake Out normal physical 10 40 100% 1 Goes first. Can only be used as the first move after the user enters battle. Causes the target to Flinch.
14 14 Fury Swipes normal physical 15 18 80% Hits 2-5 times in one turn.
17 17 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
17 20 20 18 Pay Day normal physical 20 40 100% Scatters money on the ground worth twice the user's level.
28 28 25 22 22 Faint Attack dark physical 20 60 100% Never misses.
25 25 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
30 30 Pay Day normal physical 20 40 100% Scatters money on the ground worth twice the user's level.
24 35 35 31 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
33 33 Slash normal physical 20 70 100% Has an increased chance for a critical hit.
33 41 41 36 Fury Swipes normal physical 15 18 80% Hits 2-5 times in one turn.
38 38 Nasty Plot dark none 20 -- 0% Raises the user's Special Attack by two levels.
44 46 46 40 Slash normal physical 20 70 100% Has an increased chance for a critical hit.
41 41 Assurance dark physical 10 50 100% Inflicts double damage if the target has already received damage this turn.
50 43 Fake Out normal physical 10 40 100% 1 Goes first. Can only be used as the first move after the user enters battle. Causes the target to Flinch.
45 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
46 46 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
49 49 Night Slash dark physical 15 70 100% Has an increased chance for a critical hit.
54 Feint normal physical 10 50 100% 2 Goes first. Only works if the target uses Protect or Detect on this turn.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Amnesia psychic none 20 -- 100% Raises the user's Special Defense by two levels.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Assist normal none 20 -- 100% Randomly selects and uses one of the trainer's other Pokemon's moves.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Charm normal none 20 -- 100% Lowers the target's Attack by two levels.
Chains Diamond/Pearl/Platinum Flail normal physical 15 varies 100% Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Hypnosis psychic none 20 -- 70% Puts the target to Sleep.
Chains Diamond/Pearl/Platinum Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
Chains Diamond/Pearl/Platinum Odor Sleuth normal none 40 -- 100% Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains Diamond/Pearl/Platinum Punishment dark physical 5 60 100% Inflicts more damage to targets with more positive stat changes.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Spite ghost none 10 -- 100% Lowers the PP of the target's last used move by 2 to 5 points.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Platinum Tutored moves
Emerald Fire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Emerald Fire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Emerald Fire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
Emerald Fire Red/Leaf Green Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Emerald Fire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Spite ghost none 10 -- 100% Lowers the PP of the target's last used move by 2 to 5 points.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Platinum Knock Off dark physical 20 20 100% Target drops its held item.
Platinum Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
Platinum Seed Bomb grass physical 15 80 100% Inflicts regular damage.
Platinum Gunk Shot poison physical 5 120 70% Has a 30% chance to Poison the target.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Platinum Miscellaneous moves
xd Sing normal none 15 -- 55% Puts the target to Sleep.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Platinum TMs and HMs
Chains 40 40 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 08 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains 11 BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
Chains 78 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains H1 H1 H1 H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 79 79 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Chains 40 Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Chains 43 Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 28 28 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 42 85 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 20 58 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 H5 70 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 16 Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Chains 23 23 23 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 Nightmare ghost none 15 -- 100% Target loses 1/4 its max HP every turn as long as it continues Sleeping.
Chains 16 Pay Day normal physical 20 40 100% Scatters money on the ground worth twice the user's level.
Chains 66 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 17 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 09 77 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 30 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 65 65 Shadow Claw ghost physical 15 70 100% Has an increased chance for a critical hit.
Chains 34 34 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 82 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 49 49 49 49 Snatch dark none 10 -- 100% 4 Goes first. Steals the target's move, if it is self-targeted.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 50 90 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 39 Swift normal special 20 60 100% Never misses.
Chains 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 12 12 12 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 46 46 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 25 25 25 25 25 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 24 24 24 24 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 41 41 41 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 06 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 89 89 U-Turn bug physical 20 70 100% User must switch out after attacking.
Chains 12 Water Gun water special 25 40 100% Inflicts regular damage.
Chains 03 03 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains 07 Zap Cannon electric special 5 120 50% Has a 100% chance to Paralyze the target.

Meowth in other Pokédexes