Found a bug? Have a suggestion? File a bug report!


Ledian


Main Pokédex page | Flavor text and images

General

Ledian
bug flying

Abilities

Early Bird
This Pokémon wakes up from Sleep in half as many turns, including Sleep from Rest.
Swarm
When this Pokémon's HP is 1/3 its max or lower, its Bug moves do 50% more damage.

Damage Taken

Dex Numbers

Generation
Gold/Silver/Crystal GSC
Red/Blue/Yellow Kanto
166
Gold/Silver/Crystal Johto
31
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
レディアン
Romaji
Redian

Flavor

Height
4'7.1" or 1.4 m
Weight
78.5 lb or 35.6 kg
Species
Five Star
Color
red
Cry
mp3 here
Fire Red/Leaf Green Habitat
Forest
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
3: Bug
Steps to hatch
3,840
Compatible with
25 families; 50 total Pokémon

In the Wild

Base EXP
134 or 0x86
Capture rate
90 or 0x5a
Base happiness
70 or 0x46
Growth rate
fast
Effort points
2 Special Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
165 Ledyba Base form 166 Ledian Raise to level 18

Stats

Stat Base Max Stat %ile
L50 L100
HP
55
162 314 30.2
Attack
35
87 169 7.7
Defense
50
102 199 24.9
Special Attack
55
107 209 33.9
Special Defense
110
162 319 91.5
Speed
85
137 269 71.6
Average
65
- - 40

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It uses starlight as energy. When more stars appear at night, the patterns on its back grow larger.

Locations

Route 229

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 229 52 Morning 20%

Move List

See also: This list in the move search

See also: Contest list

Ledian's Special Attack is higher, so it will inflict more damage with special () moves.

Ledian gets the STAB from bug and flying moves.

Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- Comet Punch normal physical 15 18 85% Hits 2-5 times in one turn.
-- -- -- Tackle normal physical 35 35 95% Inflicts regular damage.
-- -- Supersonic normal none 20 -- 55% Confuses the target.
-- 8 6 Supersonic normal none 20 -- 55% Confuses the target.
15 15 9 Comet Punch normal physical 15 18 85% Hits 2-5 times in one turn.
24 24 14 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
24 24 14 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
24 24 14 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
17 Mach Punch fighting physical 30 40 100% 1 Goes first. Inflicts regular damage.
33 33 24 Baton Pass normal none 40 -- 100% Allows the trainer to switch out the user and pass effects along to its replacement.
29 Silver Wind bug special 5 60 100% Has a 10% chance to raise all of the user's stats.
36 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
42 42 41 Swift normal special 20 60 100% Never misses.
48 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
51 51 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
53 Bug Buzz bug special 10 90 100% Has a 10% chance to lower the target's Special Defense.
60 60 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Mega Punch normal physical 20 80 85% Inflicts regular damage.
Emerald Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Emerald ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 31 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 28 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 60 Drain Punch fighting physical 5 60 100% Heals the user by half the damage the target receives.
Chains 01 DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 52 Focus Blast fighting special 5 120 70% Has a 10% chance to lower the target's Special Defense.
Chains 01 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 33 Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Chains 16 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 33 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 04 Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Chains 51 Roost flying none 10 -- 0% Heals the user by half its max HP.
Chains 20 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 62 Silver Wind bug special 5 60 100% Has a 10% chance to raise all of the user's stats.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 22 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 Sweet Scent normal none 20 -- 100% Lowers the target's Evasion.
Chains 39 Swift normal special 20 60 100% Never misses.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 41 ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Chains 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 89 U-Turn bug physical 20 70 100% User must switch out after attacking.

Ledian in other Pokédexes