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Jolteon


Main Pokédex page | Flavor text and images

General

Jolteon
electric

Abilities

Volt Absorb
Damage from Electric moves instead heals up to 1/4 of this Pokémon's max HP.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
135
Gold/Silver/Crystal Johto
182
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
サンダース
Romaji
Sandaasu

Flavor

Height
2'7.5" or 0.8 m
Weight
54 lb or 24.5 kg
Species
Lightning
Color
yellow
Cry
mp3 here
Fire Red/Leaf Green Habitat
Urban
Pawprint

Misc

R/B/Y code
104 or 0x68

Breeding

Gender
⅞ male; ⅛ female (code: 31 or 0x1f)
Breeding groups
5: Ground
Steps to hatch
8,960
Compatible with
63 families; 131 total Pokémon

In the Wild

Base EXP
197 or 0xc5
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
medium
Effort points
2 Speed
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
133 Eevee Base form 134 Vaporeon Use a Water Stone
135 Jolteon Use a Thunderstone
136 Flareon Use a Fire Stone
196 Espeon Happiness during the day, or use Sun Shard
197 Umbreon Happiness at night, or use Moon Shard
470 Leafeon Level up while at Moss Rock in Eterna Forest
471 Glaceon Level up while at Ice Rock on Route 217

Stats

Stat Base Max Stat %ile
L50 L100
HP
65
172 334 47.9
Attack
65
117 229 38.5
Defense
60
112 219 39.1
Special Attack
110
162 319 91.1
Special Defense
95
147 289 82.2
Speed
130
182 359 98.6
Average
87.5
- - 83.4

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It controls 10,000-volt power and can raise all the fur on its body as if it were sharp needles.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Jolteon's Special Attack is higher, so it will inflict more damage with special () moves.

Jolteon gets the STAB from electric moves.

Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
-- -- -- -- -- -- Tackle normal physical 35 35 95% Inflicts regular damage.
-- -- -- -- -- Tail Whip normal none 30 -- 100% Lowers the target's Defense.
-- 8 8 8 8 8 Sand-Attack ground none 15 -- 100% Lowers the target's Accuracy.
16 16 16 15 15 ThunderShock electric special 30 40 100% Has a 10% chance to Paralyze the target.
27 23 23 23 22 22 Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
30 30 30 29 29 Double Kick fighting physical 30 30 100% Hits twice in one turn.
31 ThunderShock electric special 30 40 100% Has a 10% chance to Paralyze the target.
36 36 36 36 36 Pin Missile bug physical 20 14 85% Hits 2-5 times in one turn.
37 Tail Whip normal none 30 -- 100% Lowers the target's Defense.
40 42 42 42 Thunder Wave electric none 20 -- 100% Paralyzes the target.
42 Double Kick fighting physical 30 30 100% Hits twice in one turn.
43 43 Thunder Fang electric physical 15 65 95% Has a 10% chance to Paralyze the target and a 10% chance to make the target Flinch.
44 47 47 47 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
48 Pin Missile bug physical 20 14 85% Hits 2-5 times in one turn.
50 50 Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
57 57 Thunder Wave electric none 20 -- 100% Paralyzes the target.
64 64 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
54 52 52 52 71 71 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
78 Discharge electric special 15 80 100% Has a 30% chance to Paralyze the target.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Platinum Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Thunder Wave electric none 20 -- 100% Paralyzes the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Platinum Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Platinum Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
Platinum Magnet Rise electric none 10 -- 0% Changes the user's ability to Levitate.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Platinum TMs and HMs
Chains 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 08 08 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains 78 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 57 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 43 Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 28 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 20 58 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 H5 H5 H5 70 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 15 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 23 23 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 16 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 31 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 20 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 33 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 05 05 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 34 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 40 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 82 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 50 50 90 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 39 39 Swift normal special 20 60 100% Never misses.
Chains 09 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 25 25 25 25 25 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 45 45 73 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 24 24 24 24 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 06 06 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 07 Zap Cannon electric special 5 120 50% Has a 100% chance to Paralyze the target.

Jolteon in other Pokédexes