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Golduck


Main Pokédex page | Flavor text and images

General

Golduck
water

Abilities

Damp
Neither this Pokémon nor the enemy can use Explosion or Selfdestruct.
Cloud Nine
Weather does not affect this Pokémon.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
55
Gold/Silver/Crystal Johto
139
Ruby/Sapphire/Emerald Hoenn
159
Diamond/Pearl Sinnoh
44

Names

Japanese
ゴルダック
Romaji
Gorudakku

Flavor

Height
5'6.9" or 1.7 m
Weight
168.9 lb or 76.6 kg
Species
Duck
Color
blue
Cry
mp3 here
Fire Red/Leaf Green Habitat
Water's edge
Pawprint

Misc

R/B/Y code
128 or 0x80

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
2: Water 1
5: Ground
Steps to hatch
5,120
Compatible with
92 families; 200 total Pokémon

In the Wild

Base EXP
174 or 0xae
Capture rate
75 or 0x4b
Base happiness
70 or 0x46
Growth rate
medium
Effort points
2 Special Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
54 Psyduck Base form 55 Golduck Raise to level 33

Stats

Stat Base Max Stat %ile
L50 L100
HP
80
187 364 71.8
Attack
82
134 263 62.9
Defense
78
130 255 64.9
Special Attack
95
147 289 80.1
Special Defense
80
132 259 65.7
Speed
85
137 269 71.6
Average
83.3
- - 79.5

Flavor

See also: All versions' flavor text and sprites

Diamond A Pokémon that lives in lakes. It swims faster than any human swimming champion.

Pearl The flippers of its well-developed limbs give it shocking speed. It is the best swimmer among Pokémon.

Locations

Twinleaf Town
Celestic Town
Eterna City
Resort Area
Route 203
Route 204
Route 204
Route 205
Route 208
Route 209
Route 210
Route 212
Route 214
Route 225
Route 226
Route 230
Lake Acuity
Lake Valor
Lake Verity
Lake Verity

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Twinleaf Town 20 - 40 surfing 10%
Celestic Town 20 - 40 surfing 10%
Oreburgh Gate B1F 20 - 40 surfing 5%
Eterna City 20 - 40 surfing 10%
Resort Area 40 - 55 surfing 100%
Route 203 20 - 40 surfing 10%
Route 204 Floaroma City side 20 - 40 surfing 10%
Route 204 Jubilife City side 20 - 40 surfing 10%
Route 205 Eterna City side 20 - 40 surfing 10%
Route 208 20 - 40 surfing 10%
Route 209 20 - 40 surfing 10%
Route 210 Celestic City side 20 - 40 surfing 10%
Route 212 Hearthome City side 20 - 40 surfing 10%
Route 214 20 - 40 surfing 10%
Route 225 40 - 55 surfing 70%
Route 226 51 - 53 Morning Daytime Night 10%
Route 230 52 Morning Daytime Night 10%
Ravaged Path 20 - 40 surfing 5%
Lake Acuity 20 - 40 surfing 10%
Spring Path 53 - 54 Morning Daytime Night 20%
Lake Valor 20 - 40 surfing 10%
Lake Verity after 20 - 40 surfing 10%
Lake Verity before 20 - 40 surfing 10%

Move List

See also: This list in the move search

See also: Contest list

Golduck's Special Attack is higher, so it will inflict more damage with special () moves.

Golduck gets the STAB from water moves.

Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Aqua Jet water physical 20 40 100% 1 Goes first. Inflicts regular damage.
-- -- Disable normal none 20 -- 80% Disables the target's last used move for 1-8 turns.
-- -- -- -- -- Scratch normal physical 35 40 100% Inflicts regular damage.
-- -- Tail Whip normal none 30 -- 100% Lowers the target's Defense.
-- Water Gun water special 25 40 100% Inflicts regular damage.
-- -- -- Water Sport water none 15 -- 100% All damage from Fire moves is halved until the end of the battle.
28 -- 5 5 5 Tail Whip normal none 30 -- 100% Lowers the target's Defense.
9 9 Water Gun water special 25 40 100% Inflicts regular damage.
31 10 14 14 Disable normal none 20 -- 80% Disables the target's last used move for 1-8 turns.
39 16 16 18 18 Confusion psychic special 25 50 100% Has a 10% chance to Confuse the target.
22 22 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
27 27 Fury Swipes normal physical 15 18 80% Hits 2-5 times in one turn.
23 23 31 31 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
31 31 37 37 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
44 44 Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
48 44 44 Fury Swipes normal physical 15 18 80% Hits 2-5 times in one turn.
50 50 Amnesia psychic none 20 -- 100% Raises the user's Special Defense by two levels.
59 58 58 56 56 Hydro Pump water special 5 120 80% Inflicts regular damage.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Platinum Tutored moves
EmeraldFire Red/Leaf Green Mega Punch normal physical 20 80 85% Inflicts regular damage.
Emerald Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Platinum Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
EmeraldFire Red/Leaf Green Mega Kick normal physical 5 120 75% Inflicts regular damage.
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
EmeraldFire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. If the user takes physical damage this turn, inflicts twice the damage taken to the target.
EmeraldFire Red/Leaf Green Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Platinum Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Platinum Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Platinum Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Platinum Aqua Tail water physical 10 90 90% Inflicts regular damage.
Platinum Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Platinum Miscellaneous moves
xd Charm normal none 20 -- 100% Lowers the target's Attack by two levels.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Platinum TMs and HMs
Chains 40 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 14 14 14 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 08 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains 31 31 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 55 55 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
Chains 11 BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
Chains 04 04 04 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
Chains 78 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 18 Counter fighting physical 20 varies 100% -5 Goes last. If the user takes physical damage this turn, inflicts twice the damage taken to the target.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 28 28 28 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains H8 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Chains 32 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 01 DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Chains 20 58 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 H5 70 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 56 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 52 52 Focus Blast fighting special 5 120 70% Has a 10% chance to lower the target's Special Defense.
Chains 01 01 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 49 Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Chains 68 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 07 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 13 13 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 33 Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Chains 16 Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Chains 23 23 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 05 Mega Kick normal physical 5 120 75% Inflicts regular damage.
Chains 01 Mega Punch normal physical 20 80 85% Inflicts regular damage.
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 16 Pay Day normal physical 20 40 100% Scatters money on the ground worth twice the user's level.
Chains 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 09 77 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains H8 H8 Rock Climb normal physical 20 90 85% Has a 20% chance to Confuse the target.
Chains 08 H6 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 19 Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
Chains 65 65 Shadow Claw ghost physical 15 70 100% Has an increased chance for a critical hit.
Chains 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 82 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains H4 H4 H4 H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 17 Submission fighting physical 25 80 80% User receives 1/4 the damage it inflicts in recoil.
Chains 50 90 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains H3 H3 H3 H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 34 87 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 39 Swift normal special 20 60 100% Never misses.
Chains 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 06 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 12 Water Gun water special 25 40 100% Inflicts regular damage.
Chains 03 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H7 H7 H7 H7 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.
Chains H6 Whirlpool water special 15 15 70% Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Golduck in other Pokédexes