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Gliscor


Main Pokédex page | Flavor text and images

General

Gliscor
ground flying

Abilities

Sand Veil
This Pokémon's Evasion rises one level during Sandstorm.
Hyper Cutter
This Pokémon cannot have its Attack lowered.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
472
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
グライオン
Romaji
Guraion

Flavor

Height
6'6.7" or 2 m
Weight
93.7 lb or 42.5 kg
Species
Fang Scorp
Color
purple
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
3: Bug
Steps to hatch
5,120
Compatible with
25 families; 50 total Pokémon

In the Wild

Base EXP
192 or 0xc0
Capture rate
30 or 0x1e
Base happiness
70 or 0x46
Growth rate
poly
Effort points
2 Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
207 Gligar Base form 472 Gliscor Level up while holding Razor Fang at night

Stats

Stat Base Max Stat %ile
L50 L100
HP
75
182 354 65.5
Attack
95
147 289 76.9
Defense
125
177 349 94.5
Special Attack
45
97 189 22.3
Special Defense
75
127 249 59.8
Speed
95
147 289 82.8
Average
85
- - 80.5

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It observes prey while hanging inverted from branches. When the chance presents itself, it swoops!

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Gliscor's Attack is higher, so it will inflict more damage with physical () moves.

Gliscor gets the STAB from ground and flying moves.

Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Fire Fang fire physical 15 65 95% Has a 10% chance to Burn the target and a 10% chance to make the target Flinch.
-- Harden normal none 30 -- 100% Raises the user's Defense.
-- Ice Fang ice physical 15 65 95% Has a 10% chance to Freeze the target and a 10% chance to make the target Flinch.
-- Knock Off dark physical 20 20 100% Target drops its held item.
-- Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
-- Sand-Attack ground none 15 -- 100% Lowers the target's Accuracy.
-- Thunder Fang electric physical 15 65 95% Has a 10% chance to Paralyze the target and a 10% chance to make the target Flinch.
5 Sand-Attack ground none 15 -- 100% Lowers the target's Accuracy.
9 Harden normal none 30 -- 100% Raises the user's Defense.
12 Knock Off dark physical 20 20 100% Target drops its held item.
16 Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
20 Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
23 Faint Attack dark physical 20 60 100% Never misses.
27 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
31 Night Slash dark physical 15 70 100% Has an increased chance for a critical hit.
34 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
38 U-Turn bug physical 20 70 100% User must switch out after attacking.
42 X-Scissor bug physical 15 80 100% Inflicts regular damage.
45 Guillotine normal physical 5 varies 30% Causes a one-hit KO.
Diamond/Pearl/Platinum Tutored moves
Platinum Swift normal special 20 60 100% Never misses.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Platinum Knock Off dark physical 20 20 100% Target drops its held item.
Platinum Aqua Tail water physical 10 90 90% Inflicts regular damage.
Platinum Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Diamond/Pearl/Platinum TMs and HMs
Chains 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 79 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Chains H5 Defog flying none 15 -- 0% Lowers the target's Evade. Cancels the effects of Reflect and Light Screen.
Chains 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 54 False Swipe normal physical 40 40 100% Cannot lower the target's HP below 1.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 84 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 69 Rock Polish rock none 20 -- 0% Raises the user's Speed by two levels.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 51 Roost flying none 10 -- 0% Heals the user by half its max HP.
Chains 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 47 Steel Wing steel physical 25 70 90% Has a 10% chance to raise the user's Defense.
Chains 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 89 U-Turn bug physical 20 70 100% User must switch out after attacking.
Chains 81 X-Scissor bug physical 15 80 100% Inflicts regular damage.

Gliscor in other Pokédexes