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Gligar


Main Pokédex page | Flavor text and images

General

Gligar
ground flying

Abilities

Sand Veil
This Pokémon's Evasion rises one level during Sandstorm.
Hyper Cutter
This Pokémon cannot have its Attack lowered.

Damage Taken

Dex Numbers

Generation
Gold/Silver/Crystal GSC
Red/Blue/Yellow Kanto
207
Gold/Silver/Crystal Johto
189
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
グライガー
Romaji
Guraigaa

Flavor

Height
3'7.3" or 1.1 m
Weight
142.9 lb or 64.8 kg
Species
FlyScorpion
Color
purple
Cry
mp3 here
Fire Red/Leaf Green Habitat
Mountain
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
3: Bug
Steps to hatch
5,120
Compatible with
25 families; 50 total Pokémon

In the Wild

Base EXP
108 or 0x6c
Capture rate
60 or 0x3c
Base happiness
70 or 0x46
Growth rate
poly
Effort points
1 Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
207 Gligar Base form 472 Gliscor Level up while holding Razor Fang at night

Stats

Stat Base Max Stat %ile
L50 L100
HP
65
172 334 47.9
Attack
75
127 249 51.1
Defense
105
157 309 87.4
Special Attack
35
87 169 8.9
Special Defense
65
117 229 46.5
Speed
85
137 269 71.6
Average
71.7
- - 53.8

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It sails on the winds with its limbs extended to strike from the sky. It aims for the prey's face.

Locations

Stark Mountain
Route 206
Route 207
Route 214
Route 215
Route 227

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Stark Mountain 22 Emerald 8%
Route 206 15 Emerald 8%
Route 207 7 Emerald 8%
Route 214 24 Emerald 8%
Route 215 22 Emerald 8%
Route 227 22 Emerald 8%

Move List

See also: This list in the move search

See also: Contest list

Gligar's Attack is higher, so it will inflict more damage with physical () moves.

Gligar gets the STAB from ground and flying moves.

Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Poison Sting poison physical 35 15 100% Has a 30% chance to Poison the target.
6 5 Sand-Attack ground none 15 -- 100% Lowers the target's Accuracy.
13 13 9 Harden normal none 30 -- 100% Raises the user's Defense.
12 Knock Off dark physical 20 20 100% Target drops its held item.
20 20 16 Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
20 Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
28 28 23 Faint Attack dark physical 20 60 100% Never misses.
27 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
36 36 31 Slash normal physical 20 70 100% Has an increased chance for a critical hit.
34 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
38 U-Turn bug physical 20 70 100% User must switch out after attacking.
42 X-Scissor bug physical 15 80 100% Inflicts regular damage.
44 44 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
52 52 45 Guillotine normal physical 5 varies 30% Causes a one-hit KO.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl/Platinum Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
Chains Diamond/Pearl/Platinum Baton Pass normal none 40 -- 100% Allows the trainer to switch out the user and pass effects along to its replacement.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
Chains Diamond/Pearl/Platinum Cross Poison poison physical 20 70 100% Has an increased chance for a critical hit and a 10% chance to Poison the target.
Chains Diamond/Pearl/Platinum Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains Diamond/Pearl/Platinum Feint normal physical 10 50 100% 2 Goes first. Only works if the target uses Protect or Detect on this turn.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Metal Claw steel physical 35 50 95% Has a 10% chance to raise the user's Attack.
Chains Diamond/Pearl/Platinum Night Slash dark physical 15 70 100% Has an increased chance for a critical hit.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Razor Wind normal special 10 80 100% User charges for one turn before attacking.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Sand Tomb ground physical 15 15 70% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Wing Attack flying physical 35 60 100% Inflicts regular damage.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
EmeraldFire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Platinum Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Aqua Tail water physical 10 90 90% Inflicts regular damage.
Platinum Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Miscellaneous moves
stadium2 Earthquake ground physical 10 100 100% Inflicts regular damage.
Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains H1 H1 H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 79 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Chains H5 Defog flying none 15 -- 0% Lowers the target's Evade. Cancels the effects of Reflect and Light Screen.
Chains 43 Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 54 False Swipe normal physical 40 40 100% Cannot lower the target's HP below 1.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 49 Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 23 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 84 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 69 Rock Polish rock none 20 -- 0% Raises the user's Speed by two levels.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains 08 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 51 Roost flying none 10 -- 0% Heals the user by half its max HP.
Chains 37 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 47 47 Steel Wing steel physical 25 70 90% Has a 10% chance to raise the user's Defense.
Chains 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains H4 H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 Swift normal special 20 60 100% Never misses.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 89 U-Turn bug physical 20 70 100% User must switch out after attacking.
Chains 81 X-Scissor bug physical 15 80 100% Inflicts regular damage.

Gligar in other Pokédexes