Looking for HG/SS? Have an unnatural hatred for brown? Enjoy cool new things? You probably want the beta Pokédex.
Main Pokédex page | Flavor text and images
General
Abilities
- Static
- Enemy Pokémon have a 30% chance of becoming Paralyzed every time they touch this Pokémon.
- Soundproof
- This Pokémon is immune to Growl, Grasswhistle, Hyper Voice, Heal Bell, Metal Sound, Perish Song, Roar, Screech, Sing, Snore, Supersonic, and Uproar.
Dex Numbers
- Generation
RBY
Kanto- 101
Johto- 121
Hoenn- 85
Sinnoh- n/a
Names
- Japanese
- マルマイン
- Romaji
- Marumain
Flavor
- Height
- 3'11.2" or 1.2 m
- Weight
- 146.8 lb or 66.6 kg
- Species
- Ball
- Color
- red
- Cry
- mp3 here
Habitat
- Pawprint

Misc
- R/B/Y code
- 141 or 0x8d
Breeding
- Gender
No gender (code: 255 or 0xff)- Breeding groups
- 10: Mineral
- Steps to hatch
- 5,120
- Compatible with
- Genderless; can only breed with Ditto
In the Wild
- Base EXP
- 150 or 0x96
- Capture rate
- 60 or 0x3c
- Base happiness
- 70 or 0x46
- Growth rate
- medium
- Effort points
- 2 Speed
- Wild held items
- n/a
Evolution Chain
Comparison of this evolution chain
| Basic | Stage 1 |
|---|---|
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Stats
| Stat | Base | Max Stat | %ile | |
|---|---|---|---|---|
| L50 | L100 | |||
| HP | 167 | 324 | 36.1 | |
| Attack | 102 | 199 | 20.9 | |
| Defense | 122 | 239 | 53.5 | |
| Special Attack | 132 | 259 | 65.3 | |
| Special Defense | 132 | 259 | 65.7 | |
| Speed | 192 | 379 | 99.4 | |
| Average | - | - | 67.1 | |
Flavor
All versions' flavor text and sprites
It is known to drift on winds if it is bloated to bursting with stored electricity.
Locations
Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)
| Area | Section | Level | Method |
|---|
Move List
Electrode's Special Attack is higher, so it will inflict more damage with special (
) moves.
Electrode gets the STAB from
moves.
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Move | Type | Dmg | PP | Power | Acc.* | Pri. | Description | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -- | -- | Charge | ![]() |
|
20 | -- | 100% | Raises the user's Special Defense. User's Electric moves inflict double damage next turn. | ||||
| -- | Screech | ![]() |
|
40 | -- | 85% | Lowers the target's Defense by two levels. | |||||
| -- | -- | -- | -- | SonicBoom | ![]() |
|
20 | varies | 90% | Inflicts 20 points of damage. | ||
| -- | Spark | ![]() |
|
20 | 65 | 100% | Has a 30% chance to Paralyze the target. | |||||
| -- | Tackle | ![]() |
|
35 | 35 | 95% | Inflicts regular damage. | |||||
| -- | -- | -- | 5 | Tackle | ![]() |
|
35 | 35 | 95% | Inflicts regular damage. | ||
| -- | -- | 8 | Screech | ![]() |
|
40 | -- | 85% | Lowers the target's Defense by two levels. | |||
| 15 | 8 | SonicBoom | ![]() |
|
20 | varies | 90% | Inflicts 20 points of damage. | ||||
| 21 | 12 | Spark | ![]() |
|
20 | 65 | 100% | Has a 30% chance to Paralyze the target. | ||||
| -- | 15 | Rollout | ![]() |
|
20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
| 19 | Screech | ![]() |
|
40 | -- | 85% | Lowers the target's Defense by two levels. | |||||
| -- | 22 | Light Screen | ![]() |
|
30 | -- | 100% | Reduces damage from special attacks by 50% for five turns.. | ||||
| 26 | Charge Beam | ![]() |
|
10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack. | |||||
| -- | -- | 27 | 29 | Selfdestruct | ![]() |
|
5 | 200 | 100% | Inflicts double damage and faints the user. | ||
| 34 | Light Screen | ![]() |
|
30 | -- | 100% | Reduces damage from special attacks by 50% for five turns.. | |||||
| 34 | Rollout | ![]() |
|
20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||||
| 40 | 40 | 35 | Swift | ![]() |
|
20 | 60 | 100% | Never misses. | |||
| 40 | Magnet Rise | ![]() |
|
10 | -- | 0% | Changes the user's ability to Levitate. | |||||
| 41 | Light Screen | ![]() |
|
30 | -- | 100% | Reduces damage from special attacks by 50% for five turns.. | |||||
| 46 | Gyro Ball | ![]() |
|
5 | varies | 100% | Inflicts more damage when the user has lower Speed, with a maximum of 150 power. | |||||
| 48 | Swift | ![]() |
|
20 | 60 | 100% | Never misses. | |||||
| 50 | 44 | 54 | 51 | Explosion | ![]() |
|
5 | 250 | 100% | Inflicts double damage and faints the user. | ||
| 48 | 59 | 57 | Mirror Coat | ![]() |
|
20 | varies | 100% | -5 | Goes last. If the user takes special damage this turn, inflicts twice the damage taken to the target. | ||
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![]() | Tutored moves | ||||||||
|
Thunderbolt | ![]() |
|
15 | 95 | 100% | Has a 10% chance to Paralyze the target. | |||||
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Thunder Wave | ![]() |
|
20 | -- | 100% | Paralyzes the target. | |||||
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Mimic | ![]() |
|
10 | -- | 100% | Copies the target's last used move. | |||||
|
Swift | ![]() |
|
20 | 60 | 100% | Never misses. | |||||
|
Swift | ![]() |
|
20 | 60 | 100% | Never misses. | |||||
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Explosion | ![]() |
|
5 | 250 | 100% | Inflicts double damage and faints the user. | |||||
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Substitute | ![]() |
|
10 | -- | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||||
|
Snore | ![]() |
|
15 | 40 | 100% | Has a 30% chance to make the target Flinch. Only works if the user is Sleeping. | |||||
|
Snore | ![]() |
|
15 | 40 | 100% | Has a 30% chance to make the target Flinch. Only works if the user is Sleeping. | |||||
|
Endure | ![]() |
|
10 | -- | 100% | 3 | Goes first. Prevents the user's HP from lowering below 1 this turn. | ||||
|
Rollout | ![]() |
|
20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||||
|
Rollout | ![]() |
|
20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||||
|
Swagger | ![]() |
|
15 | -- | 90% | Raises the target's Attack by two levels and Confuses the target. | |||||
|
Sleep Talk | ![]() |
|
10 | -- | 100% | Randomly uses one of the user's other three moves. Only works if the user is Sleeping. | |||||
|
Signal Beam | ![]() |
|
15 | 75 | 100% | Has a 10% chance to Confuse the target. | |||||
|
Sucker Punch | ![]() |
|
5 | 80 | 100% | 1 | Goes first. Only works if the target uses a damaging move this turn. | ||||
|
Magnet Rise | ![]() |
|
10 | -- | 0% | Changes the user's ability to Levitate. | |||||
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![]() | TMs and HMs | ||||||||
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34 | Bide | ![]() |
|
10 | varies | 100% | 1 | Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting. | |||
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57 | Charge Beam | ![]() |
|
10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack. | ||||
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03 | Curse | ![]() |
|
10 | -- | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
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32 | 32 | 32 | 32 | Double Team | ![]() |
|
15 | -- | 100% | Raises the user's Evasion. | |
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20 | 58 | Endure | ![]() |
|
10 | -- | 100% | 3 | Goes first. Prevents the user's HP from lowering below 1 this turn. | ||
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47 | 64 | Explosion | ![]() |
|
5 | 250 | 100% | Inflicts double damage and faints the user. | |||
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42 | 42 | Facade | ![]() |
|
20 | 70 | 100% | Power doubles if user is Burned, Paralyzed, or Poisoned. | |||
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H5 | H5 | H5 | 70 | Flash | ![]() |
|
20 | -- | 100% | Lowers the target's Accuracy. | |
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21 | 21 | 21 | Frustration | ![]() |
|
20 | varies | 100% | Power increases as Happiness decreases, up to a maximum of 102. | ||
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68 | Giga Impact | ![]() |
|
5 | 150 | 90% | User foregoes its next turn to recharge. | ||||
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74 | Gyro Ball | ![]() |
|
5 | varies | 100% | Inflicts more damage when the user has lower Speed, with a maximum of 150 power. | ||||
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02 | Headbutt | ![]() |
|
15 | 70 | 100% | Has a 30% chance to make the target Flinch. | ||||
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10 | 10 | 10 | Hidden Power | ![]() |
|
15 | varies | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
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15 | 15 | 15 | 15 | Hyper Beam | ![]() |
|
5 | 150 | 90% | User foregoes its next turn to recharge. | |
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16 | 16 | Light Screen | ![]() |
|
30 | -- | 100% | Reduces damage from special attacks by 50% for five turns.. | |||
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31 | Mimic | ![]() |
|
10 | -- | 100% | Copies the target's last used move. | ||||
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83 | Natural Gift | ![]() |
|
15 | varies | 100% | Power and type depend on the held berry. | ||||
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17 | 17 | 17 | Protect | ![]() |
|
10 | -- | 0% | 3 | Goes first. Prevents any moves from hitting the user this turn. | |
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18 | 18 | 18 | Rain Dance | ![]() |
|
5 | -- | 0% | Changes the weather to rain for five turns. | ||
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33 | Reflect | ![]() |
|
20 | -- | 100% | Reduces damage from physical attacks by 50%. | ||||
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44 | 44 | 44 | 44 | Rest | ![]() |
|
10 | -- | 100% | User Sleeps, completely healing itself. | |
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27 | 27 | 27 | Return | ![]() |
|
20 | varies | 100% | Power increases with Happiness, up to a maximum of 102. | ||
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04 | Rollout | ![]() |
|
20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
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43 | 43 | Secret Power | ![]() |
|
20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
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36 | Selfdestruct | ![]() |
|
5 | 200 | 100% | Inflicts double damage and faints the user. | ||||
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34 | 34 | Shock Wave | ![]() |
|
20 | 60 | 100% | Never misses. | |||
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35 | 82 | Sleep Talk | ![]() |
|
10 | -- | 100% | Randomly uses one of the user's other three moves. Only works if the user is Sleeping. | |||
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13 | Snore | ![]() |
|
15 | 40 | 100% | Has a 30% chance to make the target Flinch. Only works if the user is Sleeping. | ||||
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50 | 90 | Substitute | ![]() |
|
10 | -- | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
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34 | 87 | Swagger | ![]() |
|
15 | -- | 90% | Raises the target's Attack by two levels and Confuses the target. | |||
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39 | 39 | Swift | ![]() |
|
20 | 60 | 100% | Never misses. | |||
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09 | Take Down | ![]() |
|
20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||||
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12 | 12 | Taunt | ![]() |
|
20 | -- | 100% | For the next two turns, the target can only use moves that inflict damage. | |||
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30 | Teleport | ![]() |
|
20 | -- | 100% | Immediately ends wild battles. | ||||
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46 | 46 | Thief | ![]() |
|
10 | 40 | 100% | Takes the target's item. | |||
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25 | 25 | 25 | 25 | Thunder | ![]() |
|
10 | 120 | 70% | Has a 30% chance to Paralyze the target. | |
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45 | 73 | Thunder Wave | ![]() |
|
20 | -- | 100% | Paralyzes the target. | |||
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24 | 24 | 24 | Thunderbolt | ![]() |
|
15 | 95 | 100% | Has a 10% chance to Paralyze the target. | ||
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41 | 41 | Torment | ![]() |
|
15 | -- | 100% | Prevents the target from using the same move twice in a row until it leaves battle. | |||
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06 | 06 | 06 | 06 | Toxic | ![]() |
|
10 | -- | 85% | Badly Poisons the target, inflicting more damage every turn. | |
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07 | Zap Cannon | ![]() |
|
5 | 120 | 50% | Has a 100% chance to Paralyze the target. | ||||
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