Main Pokédex page | Flavor text and images
General
Abilities
- Static
- Enemy Pokémon have a 30% chance of becoming Paralyzed every time they touch this Pokémon.
- Soundproof
- This Pokémon is immune to Growl, Grasswhistle, Hyper Voice, Heal Bell, Metal Sound, Perish Song, Roar, Screech, Sing, Snore, Supersonic, and Uproar.
Dex Numbers
- Generation
RBY
Kanto- 101
Johto- 121
Hoenn- 85
Sinnoh- n/a
Names
- Japanese
- マルマイン
- Romaji
- Marumain
Flavor
- Height
- 3'11.2" or 1.2 m
- Weight
- 146.8 lb or 66.6 kg
- Species
- Ball
- Color
- red
- Cry
- mp3 here
Habitat
- Pawprint

Misc
- R/B/Y code
- 141 or 0x8d
Breeding
- Gender
No gender (code: 255 or 0xff)- Breeding groups
- 10: Mineral
- Steps to hatch
- 5,120
- Compatible with
- Genderless; can only breed with Ditto
In the Wild
- Base EXP
- 150 or 0x96
- Capture rate
- 60 or 0x3c
- Base happiness
- 70 or 0x46
- Growth rate
- medium
- Effort points
- 2 Speed
- Wild held items
- n/a
Evolution Chain
Comparison of this evolution chain
| Basic | Stage 1 |
|---|---|
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Stats
| Stat | Base | Max Stat | %ile | |
|---|---|---|---|---|
| L50 | L100 | |||
| HP | 167 | 324 | 36.1 | |
| Attack | 102 | 199 | 20.9 | |
| Defense | 122 | 239 | 53.5 | |
| Special Attack | 132 | 259 | 65.3 | |
| Special Defense | 132 | 259 | 65.7 | |
| Speed | 192 | 379 | 99.4 | |
| Average | - | - | 67.1 | |
Flavor
All versions' flavor text and sprites
It is known to drift on winds if it is bloated to bursting with stored electricity.
Locations
Sorry, Pearl players! Only Diamond for the moment.
| Area | Section | Level | Method |
|---|
Move List
Electrode's Special Attack is higher, so it will inflict more damage with special (
) moves.
Electrode gets the STAB from
moves.
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Move | Type | Dmg | PP | Power | Acc.* | Pri. | Description | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -- | -- | Charge | ![]() |
|
20 | -- | 100% | Raises the user's Special Defense. User's Electric moves inflict double damage next turn. | ||||
| -- | Screech | ![]() |
|
40 | -- | 85% | Lowers the target's Defense by two levels. | |||||
| -- | -- | -- | -- | SonicBoom | ![]() |
|
20 | varies | 90% | Inflicts 20 points of damage. | ||
| -- | Spark | ![]() |
|
20 | 65 | 100% | Has a 30% chance to Paralyze the target. | |||||
| -- | Tackle | ![]() |
|
35 | 35 | 95% | Inflicts regular damage. | |||||
| -- | -- | -- | 5 | Tackle | ![]() |
|
35 | 35 | 95% | Inflicts regular damage. | ||
| -- | -- | 8 | Screech | ![]() |
|
40 | -- | 85% | Lowers the target's Defense by two levels. | |||
| 15 | 8 | SonicBoom | ![]() |
|
20 | varies | 90% | Inflicts 20 points of damage. | ||||
| 21 | 12 | Spark | ![]() |
|
20 | 65 | 100% | Has a 30% chance to Paralyze the target. | ||||
| -- | 15 | Rollout | ![]() |
|
20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
| 19 | Screech | ![]() |
|
40 | -- | 85% | Lowers the target's Defense by two levels. | |||||
| -- | 22 | Light Screen | ![]() |
|
30 | -- | 100% | Reduces damage from special attacks by 50% for five turns.. | ||||
| 26 | Charge Beam | ![]() |
|
10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack. | |||||
| -- | -- | 27 | 29 | Selfdestruct | ![]() |
|
5 | 200 | 100% | Inflicts double damage and faints the user. | ||
| 34 | Light Screen | ![]() |
|
30 | -- | 100% | Reduces damage from special attacks by 50% for five turns.. | |||||
| 34 | Rollout | ![]() |
|
20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||||
| 40 | 40 | 35 | Swift | ![]() |
|
20 | 60 | 100% | Never misses. | |||
| 40 | Magnet Rise | ![]() |
|
10 | -- | 0% | Changes the user's ability to Levitate. | |||||
| 41 | Light Screen | ![]() |
|
30 | -- | 100% | Reduces damage from special attacks by 50% for five turns.. | |||||
| 46 | Gyro Ball | ![]() |
|
5 | varies | 100% | Inflicts more damage when the user has lower Speed, with a maximum of 150 power. | |||||
| 48 | Swift | ![]() |
|
20 | 60 | 100% | Never misses. | |||||
| 50 | 44 | 54 | 51 | Explosion | ![]() |
|
5 | 250 | 100% | Inflicts double damage and faints the user. | ||
| 48 | 59 | 57 | Mirror Coat | ![]() |
|
20 | varies | 100% | -5 | Goes last. If the user takes Special damage this turn, inflicts twice the damage taken to the target. | ||
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![]() | Tutored moves | ||||||||
|
Thunderbolt | ![]() |
|
15 | 95 | 100% | Has a 10% chance to Paralyze the target. | |||||
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Thunder Wave | ![]() |
|
20 | -- | 100% | Paralyzes the target. | |||||
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Mimic | ![]() |
|
10 | -- | 100% | Copies the target's last used move. | |||||
|
Swift | ![]() |
|
20 | 60 | 100% | Never misses. | |||||
|
Swift | ![]() |
|
20 | 60 | 100% | Never misses. | |||||
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Explosion | ![]() |
|
5 | 250 | 100% | Inflicts double damage and faints the user. | |||||
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Substitute | ![]() |
|
10 | -- | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||||
|
Snore | ![]() |
|
15 | 40 | 100% | Has a 30% chance to make the target Flinch. Only works if the user is Sleeping. | |||||
|
Snore | ![]() |
|
15 | 40 | 100% | Has a 30% chance to make the target Flinch. Only works if the user is Sleeping. | |||||
|
Endure | ![]() |
|
10 | -- | 100% | 3 | Goes first. Prevents the user's HP from lowering below 1 this turn. | ||||
|
Rollout | ![]() |
|
20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||||
|
Rollout | ![]() |
|
20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||||
|
Swagger | ![]() |
|
15 | -- | 90% | Raises the target's Attack by two levels and Confuses the target. | |||||
|
Sleep Talk | ![]() |
|
10 | -- | 100% | Randomly uses one of the user's other three moves. Only works if the user is Sleeping. | |||||
|
Signal Beam | ![]() |
|
15 | 75 | 100% | Has a 10% chance to Confuse the target. | |||||
|
Sucker Punch | ![]() |
|
5 | 80 | 100% | 1 | Goes first. Only works if the target uses a damaging move this turn. | ||||
|
Magnet Rise | ![]() |
|
10 | -- | 0% | Changes the user's ability to Levitate. | |||||
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![]() | TMs and HMs | ||||||||
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34 | Bide | ![]() |
|
10 | varies | 100% | 1 | Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting. | |||
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57 | Charge Beam | ![]() |
|
10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack. | ||||
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03 | Curse | ![]() |
|
10 | -- | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
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32 | 32 | 32 | 32 | Double Team | ![]() |
|
15 | -- | 100% | Raises the user's Evasion. | |
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20 | 58 | Endure | ![]() |
|
10 | -- | 100% | 3 | Goes first. Prevents the user's HP from lowering below 1 this turn. | ||
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47 | 64 | Explosion | ![]() |
|
5 | 250 | 100% | Inflicts double damage and faints the user. | |||
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42 | 42 | Facade | ![]() |
|
20 | 70 | 100% | Power doubles if user is Burned, Paralyzed, or Poisoned. | |||
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H5 | H5 | H5 | 70 | Flash | ![]() |
|
20 | -- | 100% | Lowers the target's Accuracy. | |
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21 | 21 | 21 | Frustration | ![]() |
|
20 | varies | 100% | Power increases as Happiness decreases, up to a maximum of 102. | ||
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68 | Giga Impact | ![]() |
|
5 | 150 | 90% | User foregoes its next turn to recharge. | ||||
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74 | Gyro Ball | ![]() |
|
5 | varies | 100% | Inflicts more damage when the user has lower Speed, with a maximum of 150 power. | ||||
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02 | Headbutt | ![]() |
|
15 | 70 | 100% | Has a 30% chance to make the target Flinch. | ||||
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10 | 10 | 10 | Hidden Power | ![]() |
|
15 | varies | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
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15 | 15 | 15 | 15 | Hyper Beam | ![]() |
|
5 | 150 | 90% | User foregoes its next turn to recharge. | |
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16 | 16 | Light Screen | ![]() |
|
30 | -- | 100% | Reduces damage from special attacks by 50% for five turns.. | |||
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31 | Mimic | ![]() |
|
10 | -- | 100% | Copies the target's last used move. | ||||
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83 | Natural Gift | ![]() |
|
15 | varies | 100% | Power and type depend on the held berry. | ||||
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17 | 17 | 17 | Protect | ![]() |
|
10 | -- | 0% | 3 | Goes first. Prevents any moves from hitting the user this turn. | |
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18 | 18 | 18 | Rain Dance | ![]() |
|
5 | -- | 0% | Changes the weather to rain for five turns. | ||
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33 | Reflect | ![]() |
|
20 | -- | 100% | Reduces damage from physical attacks by 50%. | ||||
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44 | 44 | 44 | 44 | Rest | ![]() |
|
10 | -- | 100% | User Sleeps, completely healing itself. | |
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27 | 27 | 27 | Return | ![]() |
|
20 | varies | 100% | Power increases with Happiness, up to a maximum of 102. | ||
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04 | Rollout | ![]() |
|
20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
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43 | 43 | Secret Power | ![]() |
|
20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | |||
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36 | Selfdestruct | ![]() |
|
5 | 200 | 100% | Inflicts double damage and faints the user. | ||||
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34 | 34 | Shock Wave | ![]() |
|
20 | 60 | 100% | Never misses. | |||
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35 | 82 | Sleep Talk | ![]() |
|
10 | -- | 100% | Randomly uses one of the user's other three moves. Only works if the user is Sleeping. | |||
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13 | Snore | ![]() |
|
15 | 40 | 100% | Has a 30% chance to make the target Flinch. Only works if the user is Sleeping. | ||||
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50 | 90 | Substitute | ![]() |
|
10 | -- | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
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34 | 87 | Swagger | ![]() |
|
15 | -- | 90% | Raises the target's Attack by two levels and Confuses the target. | |||
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39 | 39 | Swift | ![]() |
|
20 | 60 | 100% | Never misses. | |||
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09 | Take Down | ![]() |
|
20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||||
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12 | 12 | Taunt | ![]() |
|
20 | -- | 100% | For the next two turns, the target can only use moves that inflict damage. | |||
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30 | Teleport | ![]() |
|
20 | -- | 100% | Immediately ends wild battles. | ||||
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46 | 46 | Thief | ![]() |
|
10 | 40 | 100% | Takes the target's item. | |||
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25 | 25 | 25 | 25 | Thunder | ![]() |
|
10 | 120 | 70% | Has a 30% chance to Paralyze the target. | |
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45 | 73 | Thunder Wave | ![]() |
|
20 | -- | 100% | Paralyzes the target. | |||
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24 | 24 | 24 | Thunderbolt | ![]() |
|
15 | 95 | 100% | Has a 10% chance to Paralyze the target. | ||
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41 | 41 | Torment | ![]() |
|
15 | -- | 100% | Prevents the target from using the same move twice in a row until it leaves battle. | |||
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06 | 06 | 06 | 06 | Toxic | ![]() |
|
10 | -- | 85% | Badly Poisons the target, inflicting more damage every turn. | |
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07 | Zap Cannon | ![]() |
|
5 | 120 | 50% | Has a 100% chance to Paralyze the target. | ||||
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