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Electrike


Main Pokédex page | Flavor text and images

General

Electrike
electric

Abilities

Static
Enemy Pokémon have a 30% chance of becoming Paralyzed every time they touch this Pokémon.
Lightningrod
This Pokémon takes damage from Electric moves aimed at its partner.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
309
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
78
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ラクライ
Romaji
Rakurai

Flavor

Height
1'11.6" or 0.6 m
Weight
33.5 lb or 15.2 kg
Species
Lightning
Color
green
Cry
mp3 here
Fire Red/Leaf Green Habitat
Grassland
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
5: Ground
Steps to hatch
5,120
Compatible with
63 families; 131 total Pokémon

In the Wild

Base EXP
104 or 0x68
Capture rate
120 or 0x78
Base happiness
70 or 0x46
Growth rate
slow
Effort points
1 Speed
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
309 Electrike Base form 310 Manectric Raise to level 26

Stats

Stat Base Max Stat %ile
L50 L100
HP
40
147 284 8.9
Attack
45
97 189 14.4
Defense
40
92 179 11.2
Special Attack
65
117 229 48.7
Special Defense
40
92 179 10.3
Speed
65
117 229 48.7
Average
49.2
- - 15.6

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl Using electricity stored in its fur, it stimulates its muscles to heighten its reaction speed.

Locations

Valley Windworks

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Valley Windworks 7 Swarm 40%

Move List

See also: This list in the move search

See also: Contest list

Electrike's Special Attack is higher, so it will inflict more damage with special () moves.

Electrike gets the STAB from electric moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Tackle normal physical 35 35 95% Inflicts regular damage.
4 4 Thunder Wave electric none 20 -- 100% Paralyzes the target.
9 9 Leer normal none 30 -- 100% Lowers the target's Defense.
12 12 Howl normal none 40 -- 100% Raises the user's Attack.
17 17 Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
20 20 Spark electric physical 20 65 100% Has a 30% chance to Paralyze the target.
25 25 Odor Sleuth normal none 40 -- 100% Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
28 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
33 28 Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
33 Thunder Fang electric physical 15 65 95% Has a 10% chance to Paralyze the target and a 10% chance to make the target Flinch.
36 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
36 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
41 Discharge electric special 15 80 100% Has a 30% chance to Paralyze the target.
41 44 Charge electric none 20 -- 100% Raises the user's Special Defense. User's Electric moves inflict double damage next turn.
49 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Ruby/Sapphire Diamond/Pearl/Platinum Crunch dark physical 15 80 100% Has a 20% chance to lower the target's Defense.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains Diamond/Pearl/Platinum Discharge electric special 15 80 100% Has a 30% chance to Paralyze the target.
Chains Diamond/Pearl/Platinum Fire Fang fire physical 15 65 95% Has a 10% chance to Burn the target and a 10% chance to make the target Flinch.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains Diamond/Pearl/Platinum Ice Fang ice physical 15 65 95% Has a 10% chance to Freeze the target and a 10% chance to make the target Flinch.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Swift normal special 20 60 100% Never misses.
Chains Diamond/Pearl/Platinum Thunder Fang electric physical 15 65 95% Has a 10% chance to Paralyze the target and a 10% chance to make the target Flinch.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Thunder Wave electric none 20 -- 100% Paralyzes the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Platinum Magnet Rise electric none 10 -- 0% Changes the user's ability to Levitate.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 25 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 24 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Electrike in other Pokédexes