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Ekans


Main Pokédex page | Flavor text and images

General

Ekans
poison

Abilities

Intimidate
This Pokémon lowers the enemy's Attack one level when it enters battle.
Shed Skin
Each turn, this Pokémon has a 1/3 chance of its status becoming normal.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
23
Gold/Silver/Crystal Johto
50
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
アーボ
Romaji
Aabo

Flavor

Height
6'6.7" or 2 m
Weight
15.2 lb or 6.9 kg
Species
Snake
Color
purple
Cry
mp3 here
Fire Red/Leaf Green Habitat
Grassland
Pawprint

Misc

R/B/Y code
108 or 0x6c

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
5: Ground
14: Dragon
Steps to hatch
5,120
Compatible with
74 families; 158 total Pokémon

In the Wild

Base EXP
62 or 0x3e
Capture rate
255 or 0xff
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
23 Ekans Base form 24 Arbok Raise to level 22

Stats

Stat Base Max Stat %ile
L50 L100
HP
35
142 274 4.9
Attack
60
112 219 31.2
Defense
44
96 187 17.6
Special Attack
40
92 179 13.8
Special Defense
54
106 207 31
Speed
55
107 209 36.7
Average
48
- - 13

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It sneaks through grass without making a sound and strikes unsuspecting prey from behind.

Locations

Route 212

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 212 Pastoria City side 18 - 20 Fire Red 8%

Move List

See also: This list in the move search

See also: Contest list

Ekans's Attack is higher, so it will inflict more damage with physical () moves.

Ekans gets the STAB from poison moves.

Red/Blue/Yellow Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- -- Leer normal none 30 -- 100% Lowers the target's Defense.
-- -- -- -- -- Wrap normal physical 20 15 85% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
10 9 9 8 4 Poison Sting poison physical 35 15 100% Has a 30% chance to Poison the target.
17 15 15 13 9 Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
24 23 23 20 12 Glare normal none 30 -- 75% Paralyzes the target.
31 29 29 25 17 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
38 37 37 32 20 Acid poison special 30 40 100% Has a 10% chance to lower the target's Special Defense.
37 25 Spit Up normal special 10 varies 100% Power is equal to 100 times the amount of energy Stockpiled.
37 25 Stockpile normal none 20 -- 100% Stores energy up to three times for use with Spit Up and Swallow.
37 25 Swallow normal none 10 -- 100% Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
28 Mud Bomb ground special 10 65 85% Has a 30% chance to lower the target's Accuracy.
33 Gastro Acid poison none 10 -- 100% Nullifies target's ability until it leaves battle.
43 43 44 36 Haze ice none 30 -- 100% Resets all Pokemon's stats, Accuracy, and Evasion.
41 Gunk Shot poison physical 5 120 70% Has a 30% chance to Poison the target.
Red/Blue/Yellow Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl/Platinum Beat Up dark physical 10 10 100% Hits once for every conscious Pokemon the user's trainer has.
Chains Crystal Crunch dark physical 15 80 100% Has a 20% chance to lower the target's Defense.
Chains Diamond/Pearl/Platinum Disable normal none 20 -- 80% Disables the target's last used move for 1-8 turns.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Poison Fang poison physical 15 50 100% Has a 30% chance to badly Poison the target.
Chains Diamond/Pearl/Platinum Poison Tail poison physical 25 50 100% Has an increased chance for a critical hit and a 10% chance to Poison the target.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl/Platinum Pursuit dark physical 20 40 100% If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Chains Diamond/Pearl/Platinum Scary Face normal none 10 -- 90% Lowers the target's Speed by two levels.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl/Platinum Slam normal physical 20 80 75% Inflicts regular damage.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl/Platinum Spite ghost none 10 -- 100% Lowers the PP of the target's last used move by 2 to 5 points.
Red/Blue/Yellow Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Spite ghost none 10 -- 100% Lowers the PP of the target's last used move by 2 to 5 points.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Gastro Acid poison none 10 -- 100% Nullifies target's ability until it leaves battle.
Platinum Aqua Tail water physical 10 90 90% Inflicts regular damage.
Platinum Seed Bomb grass physical 15 80 100% Inflicts regular damage.
Platinum Gunk Shot poison physical 5 120 70% Has a 30% chance to Poison the target.
Red/Blue/Yellow Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 08 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 79 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Chains 28 28 28 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 26 26 26 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 20 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 27 Fissure ground physical 5 varies 30% Causes a one-hit KO.
Chains 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 02 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 21 Mega Drain grass special 15 40 100% Heals the user by half the damage the target receives.
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 84 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
Chains 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 48 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 49 49 Snatch dark none 10 -- 100% 4 Goes first. Steals the target's move, if it is self-targeted.
Chains 13 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains H4 H4 H4 H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 46 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 41 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Ekans in other Pokédexes