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Looking for HG/SS? Have an unnatural hatred for brown? Enjoy cool new things? You probably want the beta Pokédex.


Drowzee


Main Pokédex page | Flavor text and images

General

Drowzee
psychic

Abilities

Insomnia
This Pokémon cannot become Asleep.
Forewarn
This Pokémon can see its opponent's move with the highest power, or one of them at random in the case of a tie.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
96
Gold/Silver/Crystal Johto
87
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
スリープ
Romaji
Suriipu

Flavor

Height
3'3.4" or 1 m
Weight
71.4 lb or 32.4 kg
Species
Hypnosis
Color
yellow
Cry
mp3 here
Fire Red/Leaf Green Habitat
Grassland
Pawprint

Misc

R/B/Y code
48 or 0x30

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
8: Humanshape
Steps to hatch
5,120
Compatible with
13 families; 35 total Pokémon

In the Wild

Base EXP
102 or 0x66
Capture rate
190 or 0xbe
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Special Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
96 Drowzee Base form 97 Hypno Raise to level 26

Stats

Stat Base Max Stat %ile
L50 L100
HP
60
167 324 36.1
Attack
48
100 195 19.3
Defense
45
97 189 18.5
Special Attack
43
95 185 21.5
Special Defense
90
142 279 78.3
Speed
42
94 183 22.5
Average
54.7
- - 27.6

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It can tell what people are dreaming by sniffing with its big nose. It loves fun dreams.

Locations

Route 215

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Route 215 20 - 21 Swarm 40%

Move List

See also: This list in the move search

See also: Contest list

Drowzee's Attack is higher, so it will inflict more damage with physical () moves.

Drowzee gets the STAB from psychic moves.

Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- -- Hypnosis psychic none 20 -- 70% Puts the target to Sleep.
-- -- -- -- -- Pound normal physical 35 40 100% Inflicts regular damage.
12 10 10 7 7 Disable normal none 20 -- 80% Disables the target's last used move for 1-8 turns.
17 18 18 11 9 Confusion psychic special 25 50 100% Has a 10% chance to Confuse the target.
24 25 25 17 15 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
29 31 31 21 18 Poison Gas poison none 40 -- 55% Poisons the target.
36 36 27 21 Meditate psychic none 40 -- 100% Raises the user's Attack.
26 Psybeam psychic special 20 65 100% Has a 10% chance to Confuse the target.
29 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
32 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
32 31 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
37 Meditate psychic none 40 -- 100% Raises the user's Attack.
37 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
41 37 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
40 40 40 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
43 Nasty Plot dark none 20 -- 0% Raises the user's Special Attack by two levels.
43 43 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
50 Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
45 45 47 53 Future Sight psychic special 15 80 90% Hits the target two turns later.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Ruby/Sapphire Diamond/Pearl/Platinum Assist normal none 20 -- 100% Randomly selects and uses one of the trainer's other Pokemon's moves.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Barrier psychic none 30 -- 100% Raises the user's Defense by two levels.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Chains Diamond/Pearl/Platinum Flatter dark none 15 -- 100% Raises the target's Special Attack by two levels and Confuses the target.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Chains Gold/Silver Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains Diamond/Pearl/Platinum Nasty Plot dark none 20 -- 0% Raises the user's Special Attack by two levels.
Chains Diamond/Pearl/Platinum Psycho Cut psychic physical 20 70 100% Has an increased chance for a critical hit.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Role Play psychic none 10 -- 100% User's ability is replaced with the target's until the user leaves battle.
Chains Ruby/Sapphire Diamond/Pearl/Platinum ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum Tutored moves
Emerald Fire Red/Leaf Green Mega Punch normal physical 20 80 85% Inflicts regular damage.
Emerald Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Platinum Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Emerald Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Platinum Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Emerald ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Platinum ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Emerald Fire Red/Leaf Green Mega Kick normal physical 5 120 75% Inflicts regular damage.
Emerald Fire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Emerald Fire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Emerald Fire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. If the user takes physical damage this turn, inflicts twice the damage taken to the target.
Emerald Fire Red/Leaf Green Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
Emerald Fire Red/Leaf Green Thunder Wave electric none 20 -- 100% Paralyzes the target.
Emerald Fire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Fire Red/Leaf Green Metronome normal none 10 -- 100% Randomly selects and uses any move in the game.
Emerald Fire Red/Leaf Green Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Emerald Fire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Platinum Trick psychic none 10 -- 100% User and target swap items.
Platinum Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Platinum Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum Miscellaneous moves
pokecenter Amnesia psychic none 20 -- 100% Raises the user's Special Defense by two levels.
event Belly Drum normal none 10 -- 100% User pays half its max HP to raise its Attack as high as is allowed by stat changes.
event Wish normal none 10 -- 100% User or its replacement will recover half its max HP at the end of the next turn.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 08 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains 31 31 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 04 04 04 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 18 Counter fighting physical 20 varies 100% -5 Goes last. If the user takes physical damage this turn, inflicts twice the damage taken to the target.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 32 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 60 Drain Punch fighting physical 5 60 100% Heals the user by half the damage the target receives.
Chains 42 42 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 01 DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 48 Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Chains H5 H5 H5 H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 01 01 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 33 Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Chains 16 16 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 05 Mega Kick normal physical 5 120 75% Inflicts regular damage.
Chains 01 Mega Punch normal physical 20 80 85% Inflicts regular damage.
Chains 35 Metronome normal none 10 -- 100% Randomly selects and uses any move in the game.
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 Nightmare ghost none 15 -- 100% Target loses 1/4 its max HP every turn as long as it continues Sleeping.
Chains 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 09 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 29 29 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 46 Psywave psychic special 15 varies 80% Inflicts damage between 1 HP and 1.5 times the user's level.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 67 Recycle normal none 10 -- 100% User regains the item it was holding when it entered battle, if it is no longer holding an item.
Chains 33 33 33 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 20 20 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 19 Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
Chains 30 30 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 48 48 48 Skill Swap psychic none 10 -- 100% User and target swap abilities.
Chains 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 49 49 49 Snatch dark none 10 -- 100% 4 Goes first. Steals the target's move, if it is self-targeted.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 17 Submission fighting physical 25 80 80% User receives 1/4 the damage it inflicts in recoil.
Chains 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 12 12 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 30 Teleport psychic none 20 -- 100% Immediately ends wild battles.
Chains 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 45 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 41 ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Chains 41 41 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 49 Tri Attack normal special 10 80 100% Has a 20% chance to Burn, Freeze, or Paralyze the target.
Chains 92 Trick Room psychic none 5 -- 0% -7 Goes last. For five turns, slower Pokemon will act before faster Pokemon.
Chains 07 Zap Cannon electric special 5 120 50% Has a 100% chance to Paralyze the target.

Drowzee in other Pokédexes