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Diglett


Main Pokédex page | Flavor text and images

General

Diglett
ground

Abilities

Sand Veil
This Pokémon's Evasion rises one level during Sandstorm.
Arena Trap
Prevents enemy Pokémon (except Flying Pokémon and Pokémon that can Levitate) from running or being switched out.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
50
Gold/Silver/Crystal Johto
132
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ディグダ
Romaji
Diguda

Flavor

Height
7.9" or 0.2 m
Weight
1.8 lb or 0.8 kg
Species
Mole
Color
brown
Cry
mp3 here
Fire Red/Leaf Green Habitat
Cave
Pawprint

Misc

R/B/Y code
59 or 0x3b

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
5: Ground
Steps to hatch
5,120
Compatible with
63 families; 131 total Pokémon

In the Wild

Base EXP
81 or 0x51
Capture rate
255 or 0xff
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Speed
Wild held items
Soft Sand (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
50 Diglett Base form 51 Dugtrio Raise to level 26

Stats

Stat Base Max Stat %ile
L50 L100
HP
10
117 224 0.2
Attack
55
107 209 26.8
Defense
25
77 149 2.2
Special Attack
35
87 169 8.9
Special Defense
45
97 189 17
Speed
95
147 289 82.8
Average
44.2
- - 9.7

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl A Pokémon that lives underground. Because of its dark habitat, it is repelled by bright sunlight.

Locations

Route 228

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 228 23 - 25 Morning Daytime Night 5%

Move List

See also: This list in the move search

See also: Contest list

Diglett's Attack is higher, so it will inflict more damage with physical () moves.

Diglett gets the STAB from ground moves.

Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- Sand-Attack ground none 15 -- 100% Lowers the target's Accuracy.
-- -- -- -- -- -- Scratch normal physical 35 40 100% Inflicts regular damage.
5 5 5 5 5 4 Growl normal none 40 -- 100% Lowers the target's Attack.
7 Astonish ghost physical 15 30 100% Has a 30% chance to make the target Flinch.
9 9 9 12 Magnitude ground physical 30 varies 100% Power varies randomly from 10 to 150.
15 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
19 19 17 17 17 18 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
21 Fury Swipes normal physical 15 18 80% Hits 2-5 times in one turn.
23 Sucker Punch dark physical 5 80 100% 1 Goes first. Only works if the target uses a damaging move this turn.
25 25 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
24 24 25 Sand-Attack ground none 15 -- 100% Lowers the target's Accuracy.
26 Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
29 Mud Bomb ground special 10 65 85% Has a 30% chance to lower the target's Accuracy.
31 31 33 33 33 34 Slash normal physical 20 70 100% Has an increased chance for a critical hit.
40 40 41 41 41 37 Earthquake ground physical 10 100 100% Inflicts regular damage.
49 49 49 40 Fissure ground physical 5 varies 30% Causes a one-hit KO.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Chains Diamond/Pearl/Platinum Astonish ghost physical 15 30 100% Has a 30% chance to make the target Flinch.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Beat Up dark physical 10 10 100% Hits once for every conscious Pokemon the user's trainer has.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Faint Attack dark physical 20 60 100% Never misses.
Chains Diamond/Pearl/Platinum Mud Bomb ground special 10 65 85% Has a 30% chance to lower the target's Accuracy.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Pursuit dark physical 20 40 100% If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains Gold/Silver Ruby/Sapphire Diamond/Pearl/Platinum Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum Tutored moves
Emerald Fire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Emerald Fire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Emerald Fire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Fire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Emerald Fire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Sucker Punch dark physical 5 80 100% 1 Goes first. Only works if the target uses a damaging move this turn.
Platinum Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl/Platinum TMs and HMs
Chains 40 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 08 08 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains H1 H1 H1 H1 H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 28 28 28 28 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 26 26 26 26 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 27 27 Fissure ground physical 5 varies 30% Causes a one-hit KO.
Chains 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 31 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 20 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 44 44 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 48 48 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains 08 H6 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 65 Shadow Claw ghost physical 15 70 100% Has an increased chance for a critical hit.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 36 36 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 50 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 09 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 46 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 06 06 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Diglett in other Pokédexes