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Cloyster


Main Pokédex page | Flavor text and images

General

Cloyster
water ice

Abilities

Shell Armor
No moves will critically hit this Pokémon.
Skill Link
This Pokémon always hits five times with 2-to-5-hit moves.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
91
Gold/Silver/Crystal Johto
170
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
パルシェン
Romaji
Parushen

Flavor

Height
4'11.1" or 1.5 m
Weight
292.1 lb or 132.5 kg
Species
Bivalve
Color
purple
Cry
mp3 here
Fire Red/Leaf Green Habitat
Sea
Pawprint

Misc

R/B/Y code
139 or 0x8b

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
9: Water 3
Steps to hatch
5,120
Compatible with
11 families; 21 total Pokémon

In the Wild

Base EXP
203 or 0xcb
Capture rate
60 or 0x3c
Base happiness
70 or 0x46
Growth rate
slow
Effort points
2 Defense
Wild held items
Pearl (50%), Big Pearl (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
90 Shellder Base form 91 Cloyster Use a Water Stone

Stats

Stat Base Max Stat %ile
L50 L100
HP
50
157 304 22.7
Attack
95
147 289 76.9
Defense
180
232 459 99
Special Attack
85
137 269 70.6
Special Defense
45
97 189 17
Speed
70
122 239 55.4
Average
87.5
- - 83.4

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It fights by keeping its shell tightly shut for protection and by shooting spikes to repel foes.

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Cloyster's Attack is higher, so it will inflict more damage with physical () moves.

Cloyster gets the STAB from water and ice moves.

Red/Blue/Yellow Gold/Silver Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- -- -- Aurora Beam ice special 20 65 100% Has a 10% chance to lower the target's Attack.
-- Clamp water physical 10 35 75% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
-- -- -- -- -- Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
-- -- -- -- -- -- Supersonic normal none 20 -- 55% Confuses the target.
-- -- -- Tackle normal physical 35 35 95% Inflicts regular damage.
-- Toxic Spikes poison none 20 -- 0% Scatters poisoned Spikes, poisoning opposing Pokemon that switch in.
-- -- -- -- -- -- Withdraw water none 40 -- 100% Raises the user's Defense.
33 33 36 28 Spikes ground none 20 -- 100% Scatters Spikes, hurting opposing Pokemon that switch in.
30 41 41 41 43 40 Spike Cannon normal physical 15 20 100% Hits 2-5 times in one turn.
Red/Blue/Yellow Gold/Silver Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl Tutored moves
Emerald Fire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Emerald Fire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
Emerald Fire Red/Leaf Green Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Emerald Fire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Red/Blue/Yellow Gold/Silver Crystal Ruby/Sapphire/Emerald Fire Red/Leaf Green Diamond/Pearl TMs and HMs
Chains 45 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 72 Avalanche ice physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 14 14 14 14 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 55 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
Chains 11 BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains H8 H8 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Chains 32 32 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 20 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 47 64 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Chains 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 07 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 10 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 15 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 13 13 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 16 16 Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 84 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
Chains 17 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 36 Selfdestruct normal physical 5 200 100% Inflicts double damage and faints the user.
Chains 35 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains H3 H3 H3 H3 H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 34 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 39 39 Swift normal special 20 60 100% Never misses.
Chains 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 30 Teleport psychic none 20 -- 100% Immediately ends wild battles.
Chains 41 41 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 06 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 49 Tri Attack normal special 10 80 100% Has a 20% chance to Burn, Freeze, or Paralyze the target.
Chains 12 Water Gun water special 25 40 100% Inflicts regular damage.
Chains 03 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H6 H6 Whirlpool water special 15 15 70% Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Cloyster in other Pokédexes