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Cherrim


Main Pokédex page | Flavor text and images

General

Cherrim
grass

Abilities

Flower Gift
During Sunny Day, this Pokémon changes form, and both it and its ally's Attack and Special Attack increase by 50%.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
421
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
59

Names

Japanese
チェリム
Romaji
Cherimu

Flavor

Height
1'7.7" or 0.5 m
Weight
20.5 lb or 9.3 kg
Species
Blossom
Color
pink
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
6: Fairy
7: Plant
Steps to hatch
5,120
Compatible with
30 families; 80 total Pokémon

In the Wild

Base EXP
133 or 0x85
Capture rate
75 or 0x4b
Base happiness
70 or 0x46
Growth rate
medium
Effort points
2 Special Attack
Wild held items
Miracle Seed (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
420 Cherubi Base form 421 Cherrim Raise to level 25

Stats

Stat Base Max Stat %ile
L50 L100
HP
70
177 344 56.2
Attack
60
112 219 31.2
Defense
70
122 239 53.5
Special Attack
87
139 273 75.1
Special Defense
78
130 255 65.1
Speed
85
137 269 71.6
Average
75
- - 56.2

Flavor

See also: All versions' flavor text and sprites

Diamond It blooms during times of strong sunlight. It tries to make up for everything it endured as a bud.

Pearl It is docile as a bud, but turns cheerful when it blooms. It folds back into a bud if sunlight wanes.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Cherrim's Special Attack is higher, so it will inflict more damage with special () moves.

Cherrim gets the STAB from grass moves.

Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Growth normal none 40 -- 100% Raises the user's Special Attack.
-- Tackle normal physical 35 35 95% Inflicts regular damage.
7 Growth normal none 40 -- 100% Raises the user's Special Attack.
10 Leech Seed grass none 10 -- 90% Seeds the target, stealing HP from it every turn.
13 Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
19 Magical Leaf grass special 20 60 100% Never misses.
22 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
25 Petal Dance grass special 20 90 100% Hits every turn for 2-3 turns, then Confuses the user.
30 Worry Seed grass none 10 -- 100% Changes the target's ability to Insomnia.
35 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
43 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
48 Lucky Chant normal none 30 -- 0% Prevents the target from inflicting critical hits for five turns.
Diamond/Pearl/Platinum Tutored moves
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Platinum Synthesis grass none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
Platinum Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Platinum Seed Bomb grass physical 15 80 100% Inflicts regular damage.
Diamond/Pearl/Platinum TMs and HMs
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 09 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Cherrim in other Pokédexes